Caves of Chaos (Group 1, PF) - IC

rangerjohn

Explorer
[sblock=rangerjohn]

You should try and make know checks to identify the monsters every combat - free action as it is still leaves you with actions though sorry.

Guess you'll have to wait for your sword to manifest before you get to go toe to toe as well.[/sblock]

[sblock=HM]New sword won't help if I cant get into melee. Don't know what I was thinking bringing this is character in a campaign based on caves. Caves= tight quarters.[/sblock]
 

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Disposable Hero

First Post
Quentin looks at the goblin be for focusing back to the creature that still sits in front of him. "Vicious little bastard aren't we?" He grits his teeth hard as he swings his earth breaker.
 

mfloyd3

Explorer
OOC: Apparently, I designed poorly. Balthasar is a scholar, thats all he will contributing in these caves. His one range abilility is 25' or less.

OOC: Another interpretation is that we (at my suggestion) made a mistake by making him rearguard. Maybe have him swap places with Dorian for future encounters? Or we can try and maneuver things in future so that the front lines are within 30' of the rear (not a bad idea to keep us closer together anyway). The dogs have moved within his 30' range for the moment anyway.
 


Rhydius

First Post
Cid shakes his head and whispers to Kara, "I'll watch the other path, this one's a bit full," before creeping away from the crowded tunnel.
[sblock=ooc][/sblock][sblock=Actions]Move (Stealth) to N7, ready attack.[/sblock][sblock=Mini Stats]
52054d1340651610-caves-chaos-group-1-pf-ic-cid-face.jpg

Cididien 'Cid' Starion
Initiative: +4
Current Effects: None
AC: 17 (13 Flat-footed, 14 Touch)
HP: 9/9
Move: 30'
CMB: +1 CMD: 15
Fort: +1 Reflex: +6 Will: +0
Weapon in Hand: Rapier

Weapons:
Dagger: Attack: +01 Damage: 1d4+1
Rapier: Attack: +01 Damage: 1d6+1
Shortbow: Attack: +04 Damage: 1d6
Normal Arrows (20)
[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=Round 2]
Cid - Move to N7; ready attack
Kara <------- is up
Belthasar
Goblin
Dorian
Goblin dog
Goblin dog
Quentin[/sblock]
 

mfloyd3

Explorer
"Pardon me," Kara tells Dorian, with customary halfling politeness as she cocks her crossbow and draws a bead on the goblin.

[sblock=ooc]
Move: Reload crossbow
Std: Fire crossbow
[/sblock]

[sblock=Kara Starsplice stat block]
Initiative: +4
AC: 15 (10 flat-footed, 15 Touch)
HP: 12 Current: 12
CMB: -2 CMD: 12
Fort: +5 Reflex: +5 Will: +3
PER Roll: +2
Current Weapon in Hand: Crossbow

Weapons:
Weapon(Club): 0 = +0(BAB) -1 (Str) + 0 (feat) + 0 (item)+1 (size) +0 (magic) / 1d4-1 b 20/x2
Weapon(Dagger): 0 = +0(BAB) -1 (Str) + 0 (feat) + 0 (item) +1 (size) 0 (magic) / 1d3-1 p or s 19-20/x2
Weapon(light crossbow): +5 = +0(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic) / 1d6 p 19-20/x2 rn 80ft
Weapon(Club, thrown ): +5 = +0(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic) / 1d4-1 b 20/x2 rn 10ft
Weapon(Dagger, thrown ): +5 = +0(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic) / 1d3-1 p 20/x2 rn 10ft
Acidic Ray (Ranged Touch attack): +5 = +0(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic), 30' range limit, 1d6 acid; 7 uses/day


Sorcerer Spells: DC = 10 + spell level + 4 [CHA]
Cantrips: 4: Mage Hand, Dancing Lights, Read Magic, Spark
Level 1: 2 (4 uses/day): Grease (DC 15); Color Spray (DC 15)
Channeling at current level: Channel 2d6,



[/sblock]
 

rangerjohn

Explorer
Balthasar moves to a better position and tries to hit a goblin dog. He does the best he can under these conditions.

OOC: Move to P6 acid splash to R8.
Hit Touch ac 16 for 3 hps. Firing into melee taken into account.



[sblock=Belthsar stat block]
Initiative: +3
AC: 17 (14 flat-footed, 13 Touch) [21 w/shield spell]
HP: 12 Current: 12
CMB: +2 CMD: 15
Fort: +3 Reflex: +3 Will: +1
PER Roll: +1/+3 wilderness
Current Weapon in hand masterwork longsword

Weapons:
Weapon(MW Longsword): +3 = +0(BAB) +2 (Str) + 0 (feat) + 1 (item)+0 (size) +0 (magic) / 1d8-2 S 19-20 x2
W/ arcane pool +3 = +0 (BAB) +2 (Str) +0 (feat) + 0 (item) =0 (size) +1 (magic) / 1d8 +3 S 19-20 x2
Weapon(Dagger): 0 = +0(BAB) -1 (Str) + 0 (feat) + 0 (item) +1 (size) 0 (magic) / 1d3-1 p or s 19-20/x2
Weapon(Dagger, melee ): +2= +0(BAB) +2(Str) + 0 (feat) + ) +0 (size) +0 (magic) / 1d4+2 S 20/x2
Weapon(Dagger, thrown ): +3 = +0(BAB) +3 (Dex) + 0 (feat) + 0(size) +0 (magic) / 1d4+2 p 20/x2 rn 10ft
Acidic Splash (Ranged Touch attack): +3 = +0(BAB) +3(Dex) + 0 (feat) + 0(size) +0 (magic), 30' range limit, 1d3 acid; 20-20 x2


Magus Spells: DC = 10 + spell level + 4 [INT]
Cantrips: 4: Acid Splash, Light, Detect Magic
Level 1: 2 Shield x2

[/sblock]
 
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HolyMan

Thy wounds are healed!
Kara is hard pressed to get a clear shot and the bolt targeting the goblin goes wide breaking against the wall.

Belthasar gets a bead on one of the dogs scorching it's hairless hide. The creature yelps like it was hit across the nose.

The goblin rushes to protect it's charges. it succeeds in interfering for the moment.

[sblock=Round 2]
Cid - Move to N7; ready attack
Kara - load crossbow, fires(miss)
Belthasar - Move to P6; cast acid splash - hit(3dmg)
Goblin Move Q9; aid another AC - successful (HP: 6/6) AC 16
Dorian <------- is up
Goblin dogR8 (HP: 6/9) AC 13
Goblin dog R9 (HP: 9/9) AC 15
Quentin[/sblock]
[sblock=Houserule]
To open up these caves a bit here are a couple house rules related to squares on the map.

Half squares (1/2sqs) will be marked with a blue dot on the battlemap.

Any square marked with a red dot will be counted as difficult terrain.

A black dot will mean impassable (even if you can see some of the square).

Characters count 1/2sqs normally when the wish to move on the battlemap.

Small characters may stand and fight normally in 1/2sqs.

Medium characters may stand and fight from 1/2sqs but count as if squeezing -4 to attack and AC; as the wall is closer to them and they don't make full swings or have room to dodge).

This should open up the corridors a little.[/sblock]
 
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