Caves of Chaos (Group 1, PF) - IC

mfloyd3

Explorer
Kara Starsplice

Kara slips into the middle of the line. She tucks her walking sticks away and pulls down her crossbow. She carefully cocks it and loads it.

OOC: Put Kara in second to last row. Maybe Balthasar or Dorian are good choices for rearguard?


[sblock=Kara Starsplice stat block]
Initiative: +4
AC: 15 (10 flat-footed, 15 Touch)
HP: 12 Current: 12
CMB: -2 CMD: 12
Fort: +5 Reflex: +5 Will: +3
PER Roll: +2
Current Weapon in Hand: Crossbow

Weapons:
Weapon(Club): 0 = +0(BAB) -1 (Str) + 0 (feat) + 0 (item)+1 (size) +0 (magic) / 1d4-1 b 20/x2
Weapon(Dagger): 0 = +0(BAB) -1 (Str) + 0 (feat) + 0 (item) +1 (size) 0 (magic) / 1d3-1 p or s 19-20/x2
Weapon(light crossbow): +5 = +0(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic) / 1d6 p 19-20/x2 rn 80ft
Weapon(Club, thrown ): +5 = +0(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic) / 1d4-1 b 20/x2 rn 10ft
Weapon(Dagger, thrown ): +5 = +0(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic) / 1d3-1 p 20/x2 rn 10ft
Acidic Ray (Ranged Touch attack): +5 = +0(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic), 30' range limit, 1d6 acid; 7 uses/day


Sorcerer Spells: DC = 10 + spell level + 4 [CHA]
Cantrips: 4: Mage Hand, Dancing Lights, Read Magic, Spark
Level 1: 2 (4 uses/day): Grease (DC 15); Color Spray (DC 15)

[/sblock]
 

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rangerjohn

Explorer
[sblock=Belthsar stat block]
Initiative: +3
AC: 17 (14 flat-footed, 13 Touch) [21 w/shield spell]
HP: 12 Current: 12
CMB: +2 CMD: 15
Fort: +3 Reflex: +3 Will: +1
PER Roll: +1/+3 wilderness
Current Weapon in hand masterwork longsword

Weapons:
Weapon(MW Longsword): +3 = +0(BAB) +2 (Str) + 0 (feat) + 1 (item)+0 (size) +0 (magic) / 1d8-2 S 19-20 x2
W/ arcane pool +3 = +0 (BAB) +2 (Str) +0 (feat) + 0 (item) =0 (size) +1 (magic) / 1d8 +3 S 19-20 x2
Weapon(Dagger): 0 = +0(BAB) -1 (Str) + 0 (feat) + 0 (item) +1 (size) 0 (magic) / 1d3-1 p or s 19-20/x2
Weapon(Dagger, melee ): +2= +0(BAB) +2(Str) + 0 (feat) + ) +0 (size) +0 (magic) / 1d4+2 S 20/x2
Weapon(Dagger, thrown ): +3 = +0(BAB) +3 (Dex) + 0 (feat) + 0(size) +0 (magic) / 1d4+2 p 20/x2 rn 10ft
Acidic Splash (Ranged Touch attack): +3 = +0(BAB) +3(Dex) + 0 (feat) + 0(size) +0 (magic), 30' range limit, 1d3 acid; 20-20 x2


Magus Spells: DC = 10 + spell level + 4 [INT]
Cantrips: 4: Acid Splash, Light, Detect Magic
Level 1: 2 Shield x2

[/sblock]
 

Rhydius

First Post
Cid moves a quietly as he can, shortbow half-drawn, staying just ahead and to the left of Dorian. His eyes wide as he peers around.

[sblock=ooc]Taking up the scout position.:uhoh:[/sblock][sblock=Mini Stats]
52054d1340651610-caves-chaos-group-1-pf-ic-cid-face.jpg

Cididien 'Cid' Starion
Initiative: +4
Current Effects: None
AC: 17 (13 Flat-footed, 14 Touch)
HP: 9/9
Move: 30'
CMB: +1 CMD: 15
Fort: +1 Reflex: +6 Will: +0
Weapon in Hand: Shortbow

Weapons:
Dagger: Attack: +01 Damage: 1d4+1
Rapier: Attack: +01 Damage: 1d6+1
Shortbow: Attack: +04 Damage: 1d6
Normal Arrows (20)
[/sblock]
 


HolyMan

Thy wounds are healed!
Entering the natural cave complex the group finds it to be a series of tunnels. The rough stone walls look to be worked stone in some places and natural cavern in others.

Using his shield to cast some light down the tunnels, Dorain and the others how the tunnels branch off into others. The west tunnel looks to end in a T-section while the southern tunnel stops at a dead end.

The eastern tunnel has a branch off of it going further east and continues southeast. But as the cleric turns the shield back around to follow Cid, Quentin grabs his arm.

"Thought I saw something." he states as he peers hard down the tunnel.

Kara and Dorain look along and then see the light of the shield reflect off to beady red eyes as a mange dog-like creature steps into the light. Hairless and sporting splotchy red skin, the thing gives a low growl as it steps forward.

An iron collar around it's neck and dragging behind a length of chain clinks and catches Cid's sharp ears.

From his position Belthasar does catch sight or sound of the creature.

GobDog.JPG


[sblock=OOC]
I will roll INIT for the group and the mutt next. Please add your INIT modifier. Tie breakers go to the PCs always.

Everyone but Belthasar gets a surprise round and can go before their INIT but remember that the player (or monster) could chump your move and take your spot if they so wish.

Should be a good warm up. Goblin Dog is AC 13(touch 12/FF 11), HP: 9 So please post fluff accordingly.[/sblock]
 

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Walking Dad

First Post
Dorian Greenleaf

The nature cleric spots the vile beast and advances quickly. His morningstar comes down in a vicious arc, so the creature is just able to roll slightly with the blow. Steel and bone connect with a sickening crunch and the mutt can barely keep standing on its paws, shivering like it will fall down any moment.

[sblock=OOC]
Surprise round: move Darion to Q8

Regular first round (he wins tie vs Goblin Dog)
move: to R9
standard: morningstar attack

---

HP: 13/13

Ini: +2 - AC: 20
CMB:+3 - CMD: 15
Fort: +3 - Reflex: +2 - Will: +4

Cleric Spells Prepared: DC = 10 + spell level + 2 [WIS]
Cantrips:
0 (3): Detect Magic, Guidance, Light
1 (2+1): Bless, Shield of Faith - Enlarge Person[/sblock]
 
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Disposable Hero

First Post
Quentin follows Dorian as he moves in to attack the dog like creature. "Stay close." He says to the rest of the group.

[sblock=OOC]Move: S9
Standard: Attack[/sblock]
 

mfloyd3

Explorer
Kara Starsplice

Kara drops to one knee and looses a crossbow bolt. She reloads quickly, but seeing that her comrades are already toe-to-toe with the dog she holds her fire.

[sblock=ooc]

Surprise round: Fire crossbow.

Std round (INIT 23):
Move: Reload crossbow
Hold standard action, fire at anything threatening that comes at us.

HM, just to clarify PC order, you are resolving actions by PC initiative, right? So the same PC will always go first?

[/sblock]
 

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