And here she is! I backtracked from Arcane Trickster. For one, their levels are only counted as 1/3 towards overall caster level for slot purposes, not 1/2. For another I don't want to be a 5th level 'spellcaster' that only has 1st level spells.
One level of rogue to represent the early game when she was a mundane hacker, then the rest is wizard with the Technomancer tradition. Since she was a hacker before a technomancer, and a rogue, the bonus proficiencies the tradition gives in sidearms and hacking tools are wasted...she already had those. But a spell-iPad is pretty cool! And they get some nice benefits later on.
I invented a new specialization of the Criminal background called Hacker. It just swaps Stealth for Investigation, and swaps Hacker's Tools for Thief's Tools proficiency. Otherwise it's identical.
Death Otter retains her uncanny ability to shoot for the weak spot with Sneak Attack and the 5e Technomancy spells are really REALLY cool, and spot-on for my inner concept for Otter. Right down to creating a 'ghost' copy of her own mind inside a computer and unleashing it to wreak havoc as a cover for her own nefarious doings.
She is weaker in direct combat than I'd normally make a mage, with just Shocking Grasp, Magic Missile, and Sleep to take down opposition. This is partly because in combat she'd just as often use a gun. With her good Dex and Sneak Attack ability, she'll do more damage more consistently with a pistol than with a cantrip.
D3@tH 0Tt3R
Human Rogue 1 / Wizard 4
Str 08
Dex 16
Con 10
Int 18
Wis 13
Cha 12
HP 4d6+8
AC 13
Prof Bonus +3
Init +3
Race
Human
+1 to Dex and Int
Bonus feat
Bonus skill training
Background
Criminal (Hacker)
Skills: Deception, Investigation
Tools: Hacker's Tools
Feature: Criminal Contact
Personality:
Personality:
Ideal:
Bond:
Flaw:
Trained Skills
Insight, Intimidation, Perception, Sleight of Hand, Deception, Investigation, Arcana
[b[Feats[/b]
B - Keen Mind or Observant
4 - Intelligence boost
Class
Rogue
- Proficiencies: Simple Weapons, Sidearms, Light Armor, Dex and Int saves, Thief's Tools
- Expertise: Deception, Hacker's Tools
- Sneak Attack 1d6
- Thieves Cant
Wizard
- Arcane Recovery
- Arcane Tradition: Technomancy
* Proficiency in Hacker's Tools and Sidearms
* Technological Savant (store spells in computer for half cost of spellbook)
Spellcasting (Base DC 15)
Cantrips
Mage Hand, Message, Shocking Grasp, Light
Slots
1 - 4, 2 - 3
Prepared (8)
1st - Mage Armor, Shield, Magic Missile, Remote Access
2nd - Arcane Hacking, Alter Self, Misty Step, Suggestion
Known
1st - Infallible Relay, Remote Access, Mage Armor, Shield, Magic Missile, Detect Magic, Identify, Sleep
2nd - Arcane Hacking, Alter Self, Misty Step, Suggestion