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Dexterity Save = [roll0], Intelligence (Arcana) = [roll1]
Fulgrim was surprisingly adroit and avoided the spell effect, although he wasn't quite sure what it was. "It's spells ye want? So be it!" With his focus in hand, the dwarf mage traced a circle in the air with the crystal and uttered powerful words. A wave of subtle energy burst forth from among the kobolds, putting several of them to sleep.
OOC:
Move: S43
Action: Cast Sleep at 2nd Level. Affects [roll2] HP worth of creatures. Centered on R/S-38/39, 20' radius affecting the lowest HP creatures first then ascending.
Fulgrim neatly avoided being limned in violet light. The dwarf wizard cast his spell, resulting in five kobolds slumping and toppling to the floor.
Guran--the lone victim of the spell--stood alone, starkly illuminated among his peers.
OOC:
For consistency's sake to match what I've been doing, I would like you to please select an individual grid square on which you center an area of effect. It's to your advantage to do so; you get a little extra in your coverage. Also, sleep is uber (no save!). Action is to Colden, [MENTION=6787159]Skarsgard[/MENTION]. The kobolds slashed with a bar on the map indicate sleeping kobolds
Colden moves into the room until he is in javelin range of the closest kobold still awake. He hurls the javelin at his hapless target and draws a handaxe.
[sblock=OOC]
[roll0]
[roll1]
[roll2]
HP Current: 23
Will use a Sup Dice for Risposte on the first miss.
Colden stalked forward twenty feet, angling a javelin as he did. He stopped just short of one of the two sleeping winged kobolds and threw the javelin at Kobold4, striking and felling the small creature. The way to the crone was now free and clear.
Roscoe, raged and angry runs to stand next to Colden (S39). Since the standing enemies are too far he decides the sleeping winged Kobold (w.k2) could be a threat if the others will wake him up so he nails his sword into him. Attack sleeping kobold: 2#1d20+5914 Crit damage: 2d6+715
OOC:
Rage (2/3 Rages, +2 damage) - resistance to damage, advantage on Strength checks and Strength saving.
Totem Spirit (bear) - While raging, you have resistance to all damage except psychic damage.