• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

CG vs. LE: Chaotic Good is Victorious!


log in or register to remove this ad



PJSlavner

Explorer
Janice drops on the first attack (28+1+1=30; 20 piercing plus 3 good damage), so Pakin is now at 35N100E70Z, with 106 HP.

First in round 156 for Lawful Evil is a gathra (Fiend Folio).
 
Last edited by a moderator:




ugulu

First Post
All[sblock]HAAHHAHA - feel free to read the previous block everyone. I figured I had my latin translation down... :D [/sblock]
 

ugulu

First Post
A Large, powerful, dangerous, and nearly helpless animal rumbles into the arena. Looking like a horrid blend of boar and bull, it is heavily muscled, with stubby legs, enormous tusks, a fang-filled mouth, glowing red eyes, and a deep felt fury caused by realizing that its introduction will be longer than than the rest of his combat. It moves to 90n80e, paws the ground, and drools in its opponent's direction.

Mods:[sblock]3 straight rounds of bellowing when flighty comes within 30 feet, changing only if he gets into melee reach. Then he'll run out.[/sblock]
 

PJSlavner

Explorer
:lol:

Pakin is next in round 156.

Evilhalfling[sblock]Pakin knows nothing about his opponent.[/sblock]For PJSlavner's use[sblock]Pakin used: divine favor, bless weapon

hd 12d8+60 (114), int +3, spd 40 or 90 (good)
AC 26 (-1sz, +3 dx, +14 NAC) Bab/grapple +12/+23
Huge +1 holy spiked chain +19/14/9 (2d6+11+ 2d6 holy) or +18/+13/+8 (2d6 +10 & lightshard)
space reach 10/10(20' with chain) ; SA; Lightshard strike, Spell like abilities. SQ: alternate form, Protective Aura, DR 10/cold iron or evil, 10/cold or acid, immune to electric, petrification, Eladin sub-type. SR 30
sv +13 (+17 vs posion), ref +11, Will +11,
Str 24, dx 16, cn 20, int 16 ws 16 chr 22
Skills Concentraion +20, kn local +10, the planes+18, religion +11, spot +18 listen +18 sense motive +28
Fts: CE, Combat Reflexes, Consecrate spell like Ability, exotic weapon (spike chain) improved trip

Spell-Like Abilities: At will - aid, bless, bless weapon, detect poison, detect undead, greater dispel magic, divine favor, remove curse (DC 19), remove fear (DC 17), remove paralysis (DC 18).
3/day - break enchantment, holy smite (DC 20), restoration (DC 20)
1/day - cloak of chaos (DC 24), heal (DC 22)
Caster Level 12th - +10 sacred bonus on CL checks to dispel enchantments with greater dispel magic or break enchantment.

The following spell-like abilities are always active: blessed sight (120 ft range detect evil - no concentration required and immediately know location and strength), discern lies (DC 20), and see invisibility. Caster Level 14th.

Alternate Form (Su): Can shift between humanoid and cloud of light forms as a SA. Humanoid form: No slam attack, but can fly, use weapons, and use SLA's.
Cloud of Light form: Can fly, use slam attack, use SLA's, but no weapons.

Lightshard Strike (Su): Cloud of light form can slam for 2d6+10 damage. This slam is treated as ghost touch attack vs. incorporeal. It also acts as a greater dispel magic on the slammed opponent. Caster Level 12th

Enchantment Awareness (Su): Automatically aware of enchantments affecting creatures within 20 feet.

Protective Aura (Su): Free action, can surround itself with a 20 foot radius light. Double-strength magic circle vs. evil and a (normal) lesser globe of invulnerability. Caster Level 12th[/sblock]
 

Remove ads

Top