Hussar
Legend
HowandWhy, a question.
What is the purpose of this model? If the model of roleplaying excludes elements like Hypersmurf's example, which most people would consider to be part and parcel to role playing, then what does this model actually tell us?
I guess I just don't really understand the point of a model that draws such stark distinctions in a system that is as muddled as roleplaying. In any game, we narrate all the time. "Krusk walks up the stairs" is narration. I don't roll to walk up the stairs, nor do I ask the DM for permission to do so. I simply make an event occur in the game world. That's narration. Yet, you would argue that this isn't role play?
If that's true, then by this model, almost no one ever role plays. If, at any time that you narrate, you stop role playing, then how much do people actually role play in this model?
What is the purpose of this model? If the model of roleplaying excludes elements like Hypersmurf's example, which most people would consider to be part and parcel to role playing, then what does this model actually tell us?
I guess I just don't really understand the point of a model that draws such stark distinctions in a system that is as muddled as roleplaying. In any game, we narrate all the time. "Krusk walks up the stairs" is narration. I don't roll to walk up the stairs, nor do I ask the DM for permission to do so. I simply make an event occur in the game world. That's narration. Yet, you would argue that this isn't role play?
If that's true, then by this model, almost no one ever role plays. If, at any time that you narrate, you stop role playing, then how much do people actually role play in this model?