The Little Raven
First Post
The random nature of teleport has always bugged me. Why would a high level caster have the same chance for a mishap as a weaker one? I decided to make it require a caster level check when you cast it, with the check result determining how accurate you are.
Very familiar: On Target (DC 10), Off Target (DC 5), Similar Area (only on a natural 1)
Studied carefully: On Target (DC 15), Off Target (DC 10), Similar Area (DC 5), Mishap (only on a natural 1)
Seen casually: On Target (DC 20), Off Target (DC 15), Similar Area (DC 10), Mishap (DC 5)
Seen once: On Target (DC 25), Off Target (DC 20), Similar Area (DC 15), Mishap (DC 10)
False destination: Similar Area (DC 20), Mishap (DC 15)
Thus, it's pretty standard for any caster to teleport to an area that they are very familiar with, but it increases in difficulty when you have more limited knowledge.
And another optional rule to add to this system: 5 or more ranks in Knowledge (geography) grants you a +2 bonus on caster level checks for teleport.
Very familiar: On Target (DC 10), Off Target (DC 5), Similar Area (only on a natural 1)
Studied carefully: On Target (DC 15), Off Target (DC 10), Similar Area (DC 5), Mishap (only on a natural 1)
Seen casually: On Target (DC 20), Off Target (DC 15), Similar Area (DC 10), Mishap (DC 5)
Seen once: On Target (DC 25), Off Target (DC 20), Similar Area (DC 15), Mishap (DC 10)
False destination: Similar Area (DC 20), Mishap (DC 15)
Thus, it's pretty standard for any caster to teleport to an area that they are very familiar with, but it increases in difficulty when you have more limited knowledge.
And another optional rule to add to this system: 5 or more ranks in Knowledge (geography) grants you a +2 bonus on caster level checks for teleport.
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