Soulknife_Infiltrator
Villager
Changing Metamagic during Long Rest with three options available, which I think the best change to Sorcerer in 2024, has been reverted back to 2014 edition with only TWO options available, and players can only change it when they level.
I really just don't get why. No players ever complained that feature. All my friends and players around me liked it a LOT. It gave more freedom in playstyle to Sorcerer which also fits the theme. But somehow they still reverted back to 2014, why?
Changing Metamagic freely has been exactly the one change that makes Sorcerer differ from Wizard IMO.
You have your spell-book with LOTS of spells for you to write and to cast, but I have every way to cast my certain power by my certain will. That's something distinctive and "Sorcerer", I believe. Metamagic is the core fantasy of Sorcery. To me, Metamagic was never meant to be "you can't change your inherent nature". Its theme should be more like "I cast it as the way I like." It's the core-fantasy of Sorcery.
Sure the new 'Sorcery Rage' is quite, good? But locking Metamagics into 2 still makes me feel like I'm playing a worse Wizard with few buffs, since the problem of Sorcerer is it almost stuck with everything. The known-spells, the fewest spells-prepared, poorer spell lists. The customization part of Sorcerer is so limited as a full-caster while it isn't a Warriror or an Expert that also deals good consistent damage or skills. Twisting the magic by my willl makes me feel like I am the Sorcerer but not some kind of Angry Wizard The Fewer One.
Balancing-wise, if the Wizards changing half of their spell-lists is fine, then Sorcerers changing three Metamagics won't be a problem either. Me, my friends, and all the players I know who had playtested it, all loved it so much. I've also seen no one complaining about the balacing of changing Metamagics during UA5 anywhere, since all it does is just shifting the time of changing from 'when you level' to 'when you take a LR'.
It's just a small but great change that allowing players to have more options to experience and have more fun, especially in those short-campaigns or campaigns that doesn't level up. But now it just reverted back to the "Wizard with one or two buffs". You have the most distintive, unstable power burst by flavor, but gaining the most dull mechanics by rule.
I really want it back.
I really just don't get why. No players ever complained that feature. All my friends and players around me liked it a LOT. It gave more freedom in playstyle to Sorcerer which also fits the theme. But somehow they still reverted back to 2014, why?
Changing Metamagic freely has been exactly the one change that makes Sorcerer differ from Wizard IMO.
You have your spell-book with LOTS of spells for you to write and to cast, but I have every way to cast my certain power by my certain will. That's something distinctive and "Sorcerer", I believe. Metamagic is the core fantasy of Sorcery. To me, Metamagic was never meant to be "you can't change your inherent nature". Its theme should be more like "I cast it as the way I like." It's the core-fantasy of Sorcery.
Sure the new 'Sorcery Rage' is quite, good? But locking Metamagics into 2 still makes me feel like I'm playing a worse Wizard with few buffs, since the problem of Sorcerer is it almost stuck with everything. The known-spells, the fewest spells-prepared, poorer spell lists. The customization part of Sorcerer is so limited as a full-caster while it isn't a Warriror or an Expert that also deals good consistent damage or skills. Twisting the magic by my willl makes me feel like I am the Sorcerer but not some kind of Angry Wizard The Fewer One.
Balancing-wise, if the Wizards changing half of their spell-lists is fine, then Sorcerers changing three Metamagics won't be a problem either. Me, my friends, and all the players I know who had playtested it, all loved it so much. I've also seen no one complaining about the balacing of changing Metamagics during UA5 anywhere, since all it does is just shifting the time of changing from 'when you level' to 'when you take a LR'.
It's just a small but great change that allowing players to have more options to experience and have more fun, especially in those short-campaigns or campaigns that doesn't level up. But now it just reverted back to the "Wizard with one or two buffs". You have the most distintive, unstable power burst by flavor, but gaining the most dull mechanics by rule.
I really want it back.
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