Fralex
Explorer
I remember Rich Burlew had some interesting thoughts on optimization:
Actually, that last one sounds kind of fun. How do you create a usable character in the least amount of time possible? What if someone did a game where everyone had to create characters as fast as they could, and then live with those snap decisions for the adventure? I'm thinking it would work best in a really lethal game where characters die and get replaced frequently.Rich Burlew said:Optimizers usually make the flawed assumption that what everybody wants is for their character to be able to steamroll the monsters as quickly and efficiently as possible, when in fact what some people want might be to tell the story of a deeply flawed hero who bumbles their way through every encounter, while what other people might want is to not spend more than ten minutes making their character so they can spend more time sleeping next to their husband. Power is about priorities, and there are no objectively superior priorities in life or D&D.