Greenfield
Adventurer
I can think of one very good reason to choose Air Elemental over Water Elemental: We adventure on land.
Now, as noted, every player chooses race, ability, class, skill and feats to try to build something, usually an effective something. I don't hold that against him.
Am I now "jumping at shadows", with regards to his behavior in play and character construction? Probably.
Comes from playing with a serial abuser, I suppose. After a while, you learn to duck on instinct alone.
I plan to talk to him, suggest a different back story, one that might involve being a childhood friend, but not a sibling. Something that might have made him think of her as a "sister", despite being a different species.
But since I'm supposed to be the next DM, I am going to do that character audit, and suggest corrections where appropriate.
Now, as noted, every player chooses race, ability, class, skill and feats to try to build something, usually an effective something. I don't hold that against him.
Am I now "jumping at shadows", with regards to his behavior in play and character construction? Probably.
Comes from playing with a serial abuser, I suppose. After a while, you learn to duck on instinct alone.
I plan to talk to him, suggest a different back story, one that might involve being a childhood friend, but not a sibling. Something that might have made him think of her as a "sister", despite being a different species.
But since I'm supposed to be the next DM, I am going to do that character audit, and suggest corrections where appropriate.