Heretic Apostate
First Post
For flaws, I'd like to see something used in other RPGs:
You take a penalty. In return, whenever a certain situation comes up, you get extra experience points. If it doesn't come up within a certain time frame, the DM has to pay back the penalty, with a little bit extra thrown in.
Thus, for instance, the player is encouraged to roleplay their flaw. The only benefit you get from your flaw is if it is roleplayed, for the extra XP gained. If you ignore your flaw, you paid a penalty for nothing. And if the DM fails to incorporate the flaw, you get back the penalty you took.
For instance, you might have an enemy. Every time the enemy shows up, you get an extra bonus for roleplaying your enmity. If the enemy doesn't show up within four or five levels, you get back the penalty you took.
Et cetera...
You take a penalty. In return, whenever a certain situation comes up, you get extra experience points. If it doesn't come up within a certain time frame, the DM has to pay back the penalty, with a little bit extra thrown in.
Thus, for instance, the player is encouraged to roleplay their flaw. The only benefit you get from your flaw is if it is roleplayed, for the extra XP gained. If you ignore your flaw, you paid a penalty for nothing. And if the DM fails to incorporate the flaw, you get back the penalty you took.
For instance, you might have an enemy. Every time the enemy shows up, you get an extra bonus for roleplaying your enmity. If the enemy doesn't show up within four or five levels, you get back the penalty you took.
Et cetera...