Xombiemike
Explorer
My players will be chased and every square of movement is important. If there is a 10' gap to jump and they start 50' from it's beginning, can they end their turn on a jump?
My players will be chased and every square of movement is important. If there is a 10' gap to jump and they start 50' from it's beginning, can they end their turn on a jump?
The problem is action economy. Either they have enough time to make the movement or they don't. You don't want to give people "extra" movement.
However ... I allow people to end their turn in mid-air. Rounds and turns are an abstraction because we can't have everybody acting simultaneously. So having someone not be able to end their turn in mid-air is really artificial. Of course that does give the person(s) being chased an opportunity. They see the person jumping and throw something heavy at them. If it works, they may knock the person out of the air or at least need to make an athletics check to still land on the other side.
So yeah. Leave people in mid-air. Describe it as a freeze frame where the camera does the pan around their character in mid jump and time seems to freeze for just a moment. They'll just have to accept that they've committed to the jump, no changing direction!
Also, if they ended a previous turn moving towards the edge, I consider that having moved 10 feet for the jump. They didn't suddenly stop because their turn ended.
My players will be chased and every square of movement is important. If there is a 10' gap to jump and they start 50' from it's beginning, can they end their turn on a jump?