Capn Charlie
Explorer
I would let them end their turn mid jump for the case of a chase scene. Especially if it is a cut that goes into commercial. "Well, it looks like the duke's boys have been at it again..."
No argument against interpreting it that way, but I like to ask, would you let an optimized jumper make a high jump at the end of his turn to avoid being attacked? Experience suggests most people say no, but because they think only a bad person would try it, not because it's breaks the rules
No argument against interpreting it that way, but I like to ask, would you let an optimized jumper make a high jump at the end of his turn to avoid being attacked? Experience suggests most people say no, but because they think only a bad person would try it, not because it's breaks the rules
No argument against interpreting it that way, but I like to ask, would you let an optimized jumper make a high jump at the end of his turn to avoid being attacked? Experience suggests most people say no, but because they think only a bad person would try it, not because it's breaks the rules
Seems perfectly legit.And attacking monster would move underneath and ready and action to attack him when gravity takes hold.
DK if I'd rule that way myself. Seems like the difficulty of dodging would be balanced by the difficulty of hitting a fast-moving target. And I don't think I'd want to apply the same logic to similar situations like falling creatures and dive-attacking fliers.And as it is hard to dodge while free falling attack is made with advantage if not more bonuses.
I think I must be the only person having trouble visualizing this. 10' gap and 50' from start is 60' of movement, which most medium creatures can do with the dash action. So the creature would end its turn on the other end of the gap. What am I missing?