Undying Redeemer said:
Ah, it seems.. things the Magi have brought about are going out of control..
What to do... When the rules you set in place are no longer followed and you must lock down... everyone for a mistake you made.
One, the recent clarifications were brought about because of a single incident that got blown out of proportion by people butting in that had no reason to. I know, because they were pasted to me off-site by one of the players involved. When a situation snowballs like that, it has to be attended to somehow; in this case, a public clarification. It's called moderating a website.
Two, I'll remind you that the rules set in place in the transition from Wizards to EnWorld were decided upon
by the players on an
open forum, in a situation that brought the Rotunda and the Great Bazaar, and therefore the two most in-demand settings, to the chat to begin with. If you didn't take part in those discussions, it can either be assumed that you were: a) not that interested; b) not that motivated; or c) ignorant of the Wizards forums, because the link to the discussion was there in the open. The players made this site what it is now, not the friends of the few, not the yes-men and sycophants, but the
players.
I foresee something ladies and gentlemen.. Something none of the players here... want to see.
A falling out.. the fading away of this oh so highly tainted RP site... Maybe for good... Maybe for bad.
Doomsaying always brings good results, doesn't it? Melodramatic people have been predicting a downfall for years now, and the site is still standing. Says something about ISRP's staying power, don't you think?
Maybe.. we should all go else where to RP? Because.. for what I see, things are not good in the Moderation side of this site.
Not the first time someone has suggested it. Hell, I grew up with and still play D&D tabletop with the guys that started Dykal because of their opinion on the matter. There are alternatives, but ISRP retains a loyal following at least in part because of the moderation staff and limitations. Says something about ISRP's staying power, doesn't it?
Take a close look at those who run this site. Tell me, what do you see? Opinions... opinions...
You want opinions? Here's one: I see several people that I've known, watched, and interacted with for years that know what they're doing and were, with one exception (if I remember right, the end-days were kind of hazy) were staffers back at Wizards.
Your opinion. That doesn't make it fact.
I see.. that there is no fun in having a character whom can't be who you want them to be.. because quote: "Characters never trump CoC.. ever."
How... sad.
That is sad. It's sad that where you see limitations, I see a chance to explore other rooms. It's sad that where you see lack of freedom, I see opportunity to apply consistent in-world logic as to why the characters we play are able to interact in the middle of civilization. It's sad that you see what could be roleplaying hooks as something to rebelled against for the sake of doing what you want.
[strawman=oppression]
Open your eyes fellow RPers and think. Will you stand by an be held on a leash, kept from that which you think could be fun. Or would you go elsewhere, move in a pack to another place where no rules like these here render your character so.. bland.
[/strawman]
If you can't make an interesting character under the guidelines allowed, I posit the possibility that you aren't thinking hard enough. You know, since the Sigil rooms allow for
any kind of character.
I could easily pull out more.. but.. I am curious as to what this might bring up.. <snip> Preached to, chewed up and spit out via numerous replies?
Does this count as preached to, chewed up, and spit out?