I would definitely like to run a game, although I'm not sure which slot yet.
For what game to run, I'm trying to decide between one of three possibilities:
"Rule, Britannia": The year is 1801 and shipping is the lifeblood of
England in its struggle against revolutionary France. Join the
officers, mages, and men of H.M.S. Circe as they strive to defend the
merchant ships of the West Indies against French privateers,
men-of-war, and magic. A game in the style of Hornblower and Aubrey,
with a mix of action and role-playing, using the Ars Magica rules.
Novices welcome; characters supplied and rules will be taught. (3-7
players.)
For King And Company: A D&D 3e game, 7th level characters provided. The Western Mountain Company is trying to cover something up. You all want to know what, some of you out of loyalty to the Princess of Aalterdam, others because of your loyalty to your own merchant company. It's a good thing that you're all working towards
the same goals here. [This is an Age of Exploration-style D&D game, role-play intensive.]
All that Glitters... A sudden murder enmeshes the PCs in politics and intrigue. A Greyhawk murder mystery for 4-6 characters of level 1-3.
I've run each of the three games several times, and they've all gotten good responses. All that Glitters... is a retired Keoland-region LG module that I wrote, but obviously could not be run as an LG game now.
Any preferences as to which game I should run, or what slot?