Mark, some great insight here.
Mark said:
There is the concern that if the break is shorter, people shop less at the store and spend the full break time on going to eat. We do not want to become a gameday that gets the free room but costs the store money.
Absolutely.
However, it should be noted that this Gameday's designated lunch break was the same length that it's been for years: one hour, from 2:30pm to 3:30pm. The only reason I can think that it may have seemed shorter is the absence of the prize drawing, which wouldn't always take up the full thirty minutes for which it was scheduled, and also acted as sort of a "milling about" buffer.
FWIW, in the planning thread I suggested GMs shoot for ending their morning events at 2:00pm, viewing the extra thirty minutes as on overrun buffer (also known as "the Rob zone"). I don't see a problem making that official next time around.
Mark said:
It was surprising how early so many of the games broke up. Were most of the games that were scheduled the type that take only a couple of hours?
Two of the games,
It Was A Mutual Decision and
Dread, are shorter-form games, so yes. I think that starting an half hour earlier also added to the impression that events were ending sooner than we're used to seeing, though.
I think this did allow some of our Metra riders to catch an earlier train. And, to get back to your point above, it gave people who stuck around more time to shop.
Mark said:
Maybe slots can be split into Slot1a and Slot1b and Slot2a and Slot2b type offerings if the GMs and players want to try two short games in a row?
We've tried mini-sessions before, and I think they only make scheduling more difficult, both for GMs and players. I'd rather err on the side of recommending that GMs plan for occupying four hours of game-time.
Mark said:
Primarily, though, we all probably agree we need to begin setting up the games later than we do.
Keep in mind that this Gameday was somewhat exceptional, in that I was originally going off the assumption that we had Oct 20th as our date. Since I was in organizer mode, I went ahead and started the planning thread regardless. My bad!
That said, I agree that we can trim things down in the future. The only exception I'd like to make is informing people of the date as early as possible. Instead of a planning thread, however, I'll make use of the mailing list and maybe the ENWorld News page for communicating that.
Mark said:
Further, it might be best to keep it to five or six games per slot at the start and only expand if things fill up.
In the planning thread, people wanted the exact opposite!
I agree that it's probably better to go with the usual six events per slot and add on when necessary. I think we're realizing that last Gameday was a bit of a fluke, so it's probably best not to expect 60+ attendees are going to show each time.
However, more than Windycon, I do know that there were a good number of people for whom Oct 20th was a better date. I will definitely do more legwork before announcing any dates the next time around. In general, scheduling past October seems to be bad for most people, both due to holiday commitments and inclement weather.
Mark said:
And when the new edition is released and third party publishers retool, we will probably see a larger number of companies wanting to do prize giveaways again. We might want to switch back to the schedule that includes some prize time when that happens.
I think bringing the prize drawing back every once in a while is a good option. If 4e prompts publishers to make donations, all the better.