[ Hecatomb 5th – Day 19 ]
Next day, the group heads to the Center of Eternal Dreams to meet with their contact. The Center is a dome-shaped building that lies deep in the heart of Faunel. A basher named Sashell meets them, an elf with rather prominent pointed ears. He speaks with them about the mission and the disappearance of the previous party. They are known as the Red Rapiers, a group billing themselves as ‘ruins explorers’. They had signed in at the Center, researching a lost temple in the wilderness near Faunel. One of the Center’s guides had accompanied the party out to their location and neither the Rapiers nor the guide had returned. The Center has hired the Fiery Blades to investigate this temple and determine the fate of the missing. He gives them details on the crew that went out, and mentions the leader, Jeter, who was known for his desire to live forever. They get a map and go.
Out in the woods, things are very quiet. They trek in the direction that the last party went through. Even though it is over a week old, they are able to slowly track their movements through the swamp. As night falls, they spot an old temple shaped as a zigguraut partially sunken in the muck. They cautiously move up to investigate, but hear no sounds nor see any lights. They rationalize that a few hours of rest won’t hurt their chances of finding anyone that’s been lost over a week. They set up dry camp out at the foot of the steps leading in. They end the night checking supplies that they’ll need to climb in the temple.
[ Hecatomb 6th – Day 20 ]
They break camp at dawn and approach the temple. The incline that the structure rests at is not that steep, but because of the style of building and the accumulated moisture and muck it would be treacherous to climb without assistance. They take a grapnel and rope and after a few tries successfully hook it in the open entrance. They climb in, with Tira at the lead.
With a light source, they find the inside mostly barren and recently moved through. There is a pervading smell of rotting vegetation, probably from things that have grown and subsequently died in spots of the temple. Moving through rooms, they guess that the previous party had picked through most of the refuse, searching for ‘treasure’. There is no sign of said adventurers, yet.
The interior of the temple is decorated with murals of men being lined up and sacrificed to a great creature. The creature is much larger than the men and looks vaguely feline. The characters soon find a stairwell leading down and carefully negotiate the dangerously slanted passage. As they bring their lanterns into the room below, they see figures crouched over in a corner. They are wearing what looks to be normal garb for travelling through the swamps. The figures shift uncomfortably and murmur to themselves, but don’t greet the party. As they approach the lost party members, they rise up with a growl and launch at their ‘saviors’. Quinn is quick to note that they have sustained wounds, deep wounds and gashes that would normally be lethal. They are fighting undead!
One of the undead reaches out and slashes Quinn with a dirtied claw, leaving a stinging pain that lingers. He shrugs off the blow and plunges a sword into its jaw. Killian hacks an arm off of another ghoul, but it keeps advancing, trying to grab and bite him. Tira ducks a swing by the ghoul that attacks her and plunges a spear into its chest. The blow does not destroy the ghoul, but she is able to use the spear to push it back and keep it from reaching her. A fourth ghoul attacks Quinn, but it, along with the others, are quickly destroyed.
They examine the bodies and determine that they are indeed the remains of the group they were seeking. None of the bodies match the particular description they had see of the leader, so they decide to press onward. In a litter of discarded backpacks and equipment, they find a bow of exceptional quality. Tira knows of good deal about bowmaking, and notes the signs of superior craftmanship. She takes the bow, slinging it over her shoulder.
They move further into the complex, finding a large, dimly-lit room where one wall is dominated by a large feline statue. They hear some painful sounds of whimpering and a throaty growl coming from the rear of the room. Moving in closer, they see a panther-like creature standing protectively near a body with its muzzle stained in blood. As the feline stands, they see tentacles hovering from its backside – a displacer beast! As it slowly advances, another leaps from the side and tackles Quinn. Tira decides now is a great time to test out this new bow. She draws back and fires, and the bow’s strike would be true if she had known better where the displacer actually was (recall, their power is to appear a distance from where they actually stand).
Killian is quick to adjust to the needs of this combat. He feints towards the reflection, then spins and connects with the displaced body. Tentacles lash out at him and Tira, forcing Tira to discard the bow and use her spear. Quinn has his hands full, trying to keep the beast upon him from biting his face while the mostly invisible tentacles rake him from the sides. The minotaur is able to wrap his legs around the beast and exert enough pressure with his hands to break its neck. As he pushes the carcass off of him, he sees Tira and Killian use flanking tactics to kill the other displacer.
Bloodied, the characters move over to the body, which fits the description of Jeter, the leader of the Red Rapiers. Given the wounds and partially devoured state of his body, he should be dead, yet he seems to live on. Though his ruined face, he keeps repeating ‘It’s not supposed to be like this.’ A bit of searching reveals two things: first, a pack belonging to Jeter which has two rough fist-sized gems; second, another displacer beast and two small cubs. The displacer growls at them, but does not leave her young to attack. Wisely the character leave them alone and inspects the area. Killian wants the gems for the group, but he is quick to notice that the statue has two empty eye sockets, close in size to the gems. With fears of a curse unleashed by the Red Rapiers, the group sends Killian up to grudgingly return the gems to the eyes of the statue. There is no obvious resolution, other than Jeter’s body finally giving its last breath.
They take their news of the group back to the town, so that a burial and retrieval party can be sent out. They update Sashell’s map and receive their payment from the Center. Then begins a thankfully uneventful return to Sigil.