City of the Dead: A Zombie Apocalypse (Recruiting?)

TheOmnibusDriver

First Post
Splendid - I may have to wrap up final details and check all of my math tomorrow (pending a general air of approval, of course), but I will update this post as the process comes along.

[sblock=Dr. Horace Yarrow]
[sblock=Game Info]Race: Human
Class: Wizard (Necromancer)
Level: 1
Alignment: Lawful Neutral
Languages: Abyssal, Common, Draconic, Infernal
Deity: None[/sblock]
[sblock=Abilities]STR: 8 (-1)
DEX: 13 (+1)
CON: 10 (+0)
INT: 17 (+3)
WIS: 12 (+1)
CHA: 10 (+0)[/sblock]
[sblock=Combat]HP: 7 = [1d6=6] + 0 (CON) + 0 (misc) + 1 (favored class)
AC: 11 = 10 + 0 (armor) + 0 (shield) + 1 (DEX) + 0 (misc)
AC Touch: 11 = 10 + 1 (DEX) + (misc)
AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) + 0 (misc)
INIT: +1 = +1 (DEX) + 0 (misc)
BAB: +0 = +0 (list class)
CMB: -1 = -1 (STR) + 0 (BAB)
CMD: 10 = 10 – 1 (STR) + 1 (DEX) + 0 (BAB)
Fort: +0 = +0 (base) + 0 (CON)
Reflex: +1 = +0 (base) + 1 (DEX)
Will: +3 = +2 (base) + 1 (WIS)
Speed: 30 ft.
Damage Reduction: 0
Spell Resistance: 0
Spell Failure: 0%[/sblock]
[sblock=Weapon Stats]Mwk Lancet (Dagger) (melee): +0 = +0 (BAB) -1 (STR) +1 (MWK) / DMG = 1d4-1 (P or S), CRIT 19-20/x2[/sblock]
[sblock=Racial Traits]* +2 Intelligence
* Medium size
* 30 ft. speed
* 1 bonus feat
* 1 bonus skill rank per level[/sblock]
[sblock=Class Features]Arcane Bond
Bonded Lancet. Allows casting of one bonus spell per day. The spell cannot be of an opposition school, and cannot be modified by metamagic feats. Casting a spell without the weapon wielding requires a DC 20 + spell level concentration check, or else the spell will be lost.

Arcane School
Specialty School: Necromancy.
Opposition Schools: Conjuration, Evocation.

1 additional necromancy spell of each level (1st - 9th) may be prepared and cast per day. Conjuration and evocation spells require two spell slots of their level to prepare, and there is a -4 penalty against creating items that require spells from these schools.

In addition, the following powers are granted...

Power over Undead (Su): Receive Turn Undead as a bonus feat. This ability can be used 6/day, Will save DC 10.

Grave Touch (Sp): Can make a melee touch attack that causes a creature to become shaken for 1 round 6/day. If a shaken creature has fewer HD than your wizard level, it becomes frightened for one round.

Cantrips
3 0-level spells can be prepared and cast per day. The spells are not expended upon casting, and can be recast.[/sblock]
[sblock=Feats & Traits]Feats:
Human: Combat Casting
Wizard School: Turn Undead
Wizard 1: Scribe Scroll
Level 1: Spell Focus (necromancy)

Traits:
a) Caretaker
* Father was a physician, often helped with basic patient care.
b) Anatomist
* Trained as a physician and surgeon, with a later focus on necromancy.[/sblock]
[sblock=Skills]Skill Ranks: 06 = [02 (class) + 03 (INT)] x 01 (LvL) + 01 (race) + 00 (Favored Class)
Max Ranks: 01
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+00 =  Acrobatics          +01    +00   +0  +00   -0   DEX
+00 =  Appraise()          +03    +00   +0  +00        INT
+00 =  Bluff               +00    +00   +0  +00        CHA
+00 =  Climb               -01    +00   +0  +00   -0   STR
+07 =  Craft:alchemy()     +03    +01   +3  +00        INT
+00 =  Diplomacy           +00    +00   +0  +00        CHA
+na =  Disable Device^     +01    +00   +0  +00   -0   DEX
+00 =  Disguise            +00    +00   +0  +00        CHA
+00 =  Escape Artist       +01    +00   +0  +00   -0   DEX
+00 =  Fly()               +01    +00   +0  +00   -0   DEX
+na =  Handle Animal^      +01    +00   +0  +00        CHA
+06 =  Heal                +01    +01   +3  +01        WIS
+00 =  Intimidate          +00    +00   +0  +00        CHA
+07 =  Know:Arcana^()      +03    +01   +3  +00        INT
+na =  Know:Dungeon^()     +03    +00   +0  +00        INT
+na =  Know:Engineering^() +03    +00   +0  +00        INT
+na =  Know:Geography^()   +03    +00   +0  +00        INT
+na =  Know:History^()     +03    +00   +0  +00        INT
+na =  Know:Local^()       +03    +00   +0  +00        INT
+07 =  Know:Nature^()      +03    +01   +3  +00        INT
+na =  Know:Nobility^()    +03    +00   +0  +00        INT
+na =  Know:Planes^()      +03    +00   +0  +00        INT
+07 =  Know:Religion^()    +03    +01   +3  +00        INT
+na =  Linguistics^()      +03    +00   +0  +00        INT
+00 =  Perception          +01    +00   +0  +00        WIS
+00 =  Perform:_____       +00    +00   +0  +00        CHA
+na =  Profession^():_____ +01    +00   +0  +00        WIS
+00 =  Ride                +01    +00   +0  +00   -0   DEX
+00 =  Sense Motive        +01    +00   +0  +00        WIS
+na =  Sleight of Hand^    +01    +00   +0  +00   -0   DEX
+07 =  Spellcraft^()       +03    +01   +3  +00        INT
+00 =  Stealth             +01    +00   +0  +00   -0   DEX
+00 =  Survival            +01    +00   +0  +00        WIS
+00 =  Swim                -01    +00   +0  +00   -0   STR
+na =  Use Magic Device^   +00    +00   +0  +00        CHA
[/sblock]
[sblock=Spellcasting]TO BE COMPLETED[/sblock]
[sblock=Equipment]TO BE COMPLETED[/sblock]
[sblock=Details]TO BE COMPLETED[/sblock]
[sblock=Background]TO BE COMPLETED[/sblock]


[/sblock]
 
Last edited:

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TheOmnibusDriver

First Post
Right, I was shooting for fields more specific and appropriate for the character's background and training, since Knowledge (religion) wouldn't quite fit. I'll get them switched over, regardless.
 

TheOmnibusDriver

First Post
Ah, question - I intend on taking a bonded item instead of a familiar, specifically a dagger. Bonded items automatically start as masterwork - would this be an issue? I highly doubt that I will be doing much stabbing if I can help it, but I could pick another type of item if need be. I'm just fond of ornate daggers. :D
 

Kaodi

Hero
For the arcane bond class feature it probably makes sense to allow an exception. In fact, it is probably preferable to having a familiar.
 

Kaodi

Hero
When I originally posted this game, I did it with the tag " Tentatively? " . I feel that the sentiment behind that is beginning to kick in... My enthusiasm for certain ideas waxes and wanes rather quickly, and I think a game that is basically stuck on one very specific style of gameplay would be too big of a slog for play-by-post.

I apologize. If I propose another game at a later time, I will be sure to give you guys extra consideration for playing it.
 



Damage Inc.

First Post
Ruik sadly this game has fizzled, not 100% sure as to why but it has and the OP has posted another game if your interested based in Eberron with the PF rule set.
 

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