Prelude: Dead End pg. 4
Introduction pg. 6
Chapter 1: The Scope of the City pg. 7
Alignment pg. 7
Cities by Type pg. 8
---Blackwall (The Military City) pg. 8
---Interlude: A Research Effort pg. 8
---Four Winds (The Trading Hub) pg. 10
---Dragonport (The Port City) pg. 12
---Sutulak (The Slaver City) pg. 14
---Kaddastrei (The Capital City) pg. 16
---Cliffside (The Evolved City) pg. 20
Cities by Culture pg. 22
---Dwarf Cities pg. 22
---Elven Cities pg. 23
---Gnome Cities pg. 24
---Halfling Cities pg. 24
---Orc and Goblinoid Cities pg. 24
---Planar Cities pg. 25
Unusual Locations pg. 25
---Coastal pg. 25
---Cliff Face pg. 25
---Divided Cities pg. 26
---Island Cities pg. 26
---Sky Cities pg. 26
---Underground Cities pg. 27
Features and Hazards of the City pg. 28
---Lighting pg. 28
---Roads and Streets pg. 28
---Surfaces and Footing pg. 28
---Sewers pg. 28
---Defensive Fortifications pg. 30
---Special Features pg. 31
---City Hazards pg. 31
---Natural Hazards pg. 31
---Magical Hazards pg. 32
City Districts pg. 34
---Civic pg. 35
---Elf Neighborhood pg. 25
---Embassy pg. 36
---Fine Shops pg. 36
---Lord's Keep pg. 36
---Magic pg. 37
---Noble Estates pg. 37
---Park pg. 37
---University pg. 38
---Wealthy Residential pg. 38
---Average Residential pg. 38
---Coliseum/Arena pg. 39
---Dwarf Neighborhood pg. 39
---Garrison pg. 40
---Gnome Neighborhood pg. 40
---Guildhall pg. 40
---Halfling Neighborhood pg. 41
---Marketplace pg. 41
---Temple pg. 41
---Caravan pg. 41
---Fisher's Wharf/Waterfront pg. 42
---Goblinoid Neighborhood pg. 43
---Inn/Tavern pg. 43
---Necropolis pg. 43
---Prison pg. 44
---Interlude: A Trip to the Tavern pg. 44
---Red-Light pg. 45
---Shantytown pg. 46
---Slave Quarter pg. 46
---Slum/Tenement pg. 47
---Tannery pg. 47
---Theater pg. 48
---Undercity pg. 48
---Warehouse pg. 48
Chapter 2: The Urban Adventurer pg. 49
What to Do, Where to Go pg. 49
Races of the City pg. 51
---Monsters in the Midst pg. 53
---Interlude: Running a Shopping Trip pg. 54
Contacts pg. 57
Social Class pg. 58
Urban Feats pg. 59
---City Magic pg. 59
---Deceptive Spell pg. 60
---Efificent Defender pg. 60
---Extra Contacts pg. 61
---Favored pg. 61
---Invisible Spell pg. 61
---Primary Contact pg. 61
---Interlude: A Trip to the Healer pg. 62
---Roof-Jumper [Tactical] pg. 62
---Roofwalker [Tactical] pg. 63
---Sculpt Spell pg. 63
---Special Dispensation pg. 63
---Strong Stomach pg. 64
---Swift Tumbler pg. 64
---Urbant Tracking pg. 64
New Spells pg. 65 (New Hexblade spells, too)
Spell Descriptions pg. 66
---Detect Weaponry pg. 66
---False Peacebond pg. 66
---Impeding Stones pg. 66
---Leomund's Spacious Carriage pg. 66
---Peacebond pg. 67
---Secret Weapon pg. 67
---Summon Pest Swarm pg.67
---Zone of Peace pg. 68
New Warlock Invocations pg. 68 (yes, I was surprised too)
Invocation Descriptions pg. 68
---Cocoon of Refuse pg. 68
---Devil's Whispers pg. 68
---Thieves' Bane pg. 68
Chapter 3: Politics and Power pg. 69
City Government pg.69
Political Systems pg. 69
---The Autocratic City pg. 69
---The Democratic City pg. 70
---The Feudal City pg. 70
---The Magocratic City pg. 71
---The Theocratic City pg. 71
---The Tribal City pg. 71
---Political Positions pg. 72
---Interlude: the Mysterious Stranger pg. 73
---Political Bodies pg. 74
---City Services pg. 74
Houses pg. 75
---Player Characters as House Members pg. 76
---House Patronage pg. 76
---Gaining Patronage pg. 76
---Benefits of Patronage pg. 76
---Drawbacks of Patronage pg. 77
---Loss of Patronage pg. 77
---House Types pg. 77
---Ebonmar Infiltrator (prestige class) pg. 79
Guilds pg. 84
---Guild Membership pg. 84
---Guild Types pg. 85
---Crimson Scourge (prestige class) pg. 92
Organizations pg. 96
---Membership pg. 96
---Organization Types pg. 98
---Urban Savant (prestige class) pg. 100
Churches pg. 105
---Joining a Church pg. 105
---Church Types pg. 106
Chapter 4: Events and Encounters pg. 109
Urban Events pg. 109
---Planned Events pg. 109
---Disasters and Unplanned Events pg. 111
NPC Encounters pg. 113
---City Guards/Street Thugs pg. 113
---Craftspeople/Shop-Owners pg. 114
---Hired Guards pg. 115
---Nobles pg. 115
---Secret Cultists pg. 116
---Thieves pg. 117
---Villains pg. 118
---Clyrikk the Halt pg. 118
---Doucral the Web pg. 120
---Faher Darius Balthazar pg. 121
---The Symbol pg. 122
---Mobs pg. 124
New Monsters pg. 126
---Golem, Siege pg. 126
---Ooze, Cesspit pg. 126
---Ripper pg. 131
---Sepulchral Thief pg. 133
---Swarm, Pest pg. 136
---Zeitgeist pg. 138
Chapter 5: Running the City pg. 141
Why the City? pg. 141
City History pg. 143
---Ten Historical Adventures pg. 144
The Urban Crawl pg. 145
---Urban Crawl Features pg. 145
---Taxes pg. 147
---Race Relations pg. 147
---Jobs pg. 148
---Commoner or Expert? pg. 149
---City Locations pg. 149
Beyond the Dungeon pg. 152
---Crime Sprees pg. 152
---Guild/Organization Conflict pg. 153
---Mysteries pg. 153
---Political Epics pg. 154
---War pg. 155
---Racial Conflict pg. 156
City Law pg. 156
---Law Rank and Legal Proceedings pg. 156
---Weapons, Armor, and Spell Laws pg. 158