Here are some from a campaign I ran in the Silver Marches last year.:
CR 1
BERSERKER
Male mountain orc Bbn1: CR 1; Medium Humanoid (orc); HD 1d12+2 (Bbn); hp 9; Init +1 (Dex); Spd 30 ft; AC 15 (+1 Dex, +4 armour); BAB: +1; Atk: +5 melee (1d12+6/20/x3, greataxe) or +2 ranged (1d6+4/20/x2, javelin; 30 ft); SA: rage; SQ: darkvision 60 ft, light sensitivity; AL CE; SV Fort +4, Ref +1, Will +0; Str 19, Dex 13, Con 14, Int 8, Wis 10, Cha 6 (25 points).
Deity: Gruumsh. Region: The North. Languages: Common, Orc.
Skills: Intimidate +2 (4), Listen +4 (4), Survival +4 (4).
Feats: Power Attack.
Possessions: greataxe, scale mail, javelins (x4), waterskin. Potions: cure light wounds (x2).
• Rage Effects (7 rounds): hp 9+2; AC 13; Atk: +7 melee (1d12+9/20/x3, greataxe).
SCOUT (1)
Male mountain orc Rgr1: CR 1; Medium Humanoid (orc); HD 1d8+2 (Rgr); hp 7; Init +2 (Dex); Spd 40 ft; AC 15 (+2 Dex, +3 armour); BAB: +1; Atk: +4 melee (2d4+4/18-20/x2, falchion) or +3 ranged (1d8+2/20/x3, mighty composite longbow; 110 ft); SA: favoured enemy (+2 humans); SQ: darkvision 60 ft, light sensitivity, wild empathy; AL CE; SV Fort +4, Ref +4, Will +0; Str 16, Dex 15, Con 14, Int 10, Wis 11, Cha 4 (25 points).
Deity: Gruumsh. Region: The North. Languages: Common, Orc.
Skills: Hide +8 (4), Listen +4 (4), Move Silently +8 (4), Ride +6 (4), Search +2 (2), Spot +2 (2), Survival +4 (4).
Feats: Stealthy.
Possessions: mighty (+2) composite longbow, 20 arrows, falchion, handaxe, studded leather, waterskin. Potions: cure light wounds (x2).
SCOUT (2)
Male mountain orc Rog1: CR 1; Medium Humanoid (orc); HD 1d6+2 (Rog); hp 6; Init +2 (Dex); Spd 30 ft; AC 15 (+2 Dex, +3 armour); BAB: +0; Atk: +3 melee (2d4+4/18-20/x2, falchion) or +3 ranged (1d8+2/20/x3, mighty composite longbow; 110 ft); SA: sneak attack +1d6; SQ: darkvision 60 ft, light sensitivity; AL CE; SV Fort +2, Ref +4, Will +0; Str 16, Dex 15, Con 14, Int 10, Wis 11, Cha 4 (25 points).
Deity: Gruumsh. Region: The North. Languages: Common, Orc.
Skills: Climb +7 (4), Hide +8 (4), Listen +4 (4), Move Silently +8 (4), Ride +4 (2cc), Search +4 (4), Spot +4 (4), Survival +4 (2cc).
Feats: Stealthy.
Possessions: mighty (+2) composite longbow, 20 arrows, falchion, handaxe, studded leather, waterskin. Potions: cure light wounds (x2).
CR 3
ELITE BERSERKER
Male mountain orc Bbn3: CR 3; Medium Humanoid (orc); HD 3d12+6 (Bbn); hp 26; Init +1 (Dex); Spd 30 ft; AC 15 (+1 Dex, +4 armour); BAB: +3; Atk: +8 melee (1d12+6/20/x3, masterwork greataxe) or +4 ranged (1d6+4/20/x2, javelin; 30 ft); SA: rage; SQ: darkvision 60 ft, light sensitivity, uncanny dodge (Dex bonus to AC); AL CE; SV Fort +5, Ref +2, Will +1; Str 19, Dex 13, Con 14, Int 8, Wis 10, Cha 6 (25 points).
Deity: Gruumsh. Region: The North. Languages: Common, Orc.
Skills: Intimidate +4 (6), Listen +6 (6), Survival +6 (6).
Feats: Cleave, Power Attack.
Possessions: masterwork greataxe, scale mail, javelins (x4), waterskin. Potions: cure light wounds (x2), cure moderate wounds (x1).
• Rage Effects (7 rounds): hp 26+6; AC 13; Atk: +10 melee (1d12+9/20/x3, masterwork greataxe).
ELITE SCOUT (1)
Male mountain orc Rgr3: CR 3; Medium Humanoid (orc); HD 3d8+6 (Rgr); hp 20; Init +2 (Dex); Spd 40 ft; AC 15 (+2 Dex, +3 armour); BAB: +3; Atk: +5 melee (2d4+4/18-20/x2, masterwork falchion) and +4 melee (1d6+1/20/x3, handaxe) or +5 ranged (1d8+2/20/x3, mighty composite longbow; 110 ft); SA: combat style (two-weapon fighting), favoured enemy (+2 humans); SQ: darkvision 60 ft, light sensitivity, wild empathy; AL CE; SV Fort +5, Ref +5, Will +1; Str 16, Dex 15, Con 14, Int 10, Wis 11, Cha 4 (25 points).
Deity: Gruumsh. Region: The North. Languages: Common, Orc.
Skills: Hide +10 (6), Listen +8 (6), Move Silently +10 (6), Ride +8 (6), Search +3 (3), Spot +5 (3), Survival +6 (6).
Feats: Alertness, Stealthy.
Possessions: mighty (+2) composite longbow, 20 arrows, masterwork falchion, studded leather, waterskin. Potions: cure light wounds (x2), cure moderate wounds (x1).
ELITE SCOUT (2)
Male mountain orc Rog2/Bbn1: CR 3; Medium Humanoid (orc); HD 2d6+4 (Rog) plus 1d12+2 (Bbn); hp 20; Init +2 (Dex); Spd 40 ft; AC 15 (+2 Dex, +3 armour); BAB: +2; Atk: +6 melee (2d4+4/18-20/x2, masterwork falchion) or +5 ranged (1d8+2/20/x3, mighty composite longbow; 110 ft); SA: rage 1/day, sneak attack +1d6; SQ: darkvision 60 ft, light sensitivity; AL CE; SV Fort +5, Ref +5, Will +1; Str 16, Dex 15, Con 14, Int 10, Wis 11, Cha 4 (25 points).
Deity: Gruumsh. Region: The North. Languages: Common, Orc.
Skills: Climb +9 (6), Hide +10 (6), Listen +8 (6), Move Silently +10 (6), Ride +4 (2cc), Search +5 (5), Spot +7 (5), Survival +4 (2+2cc).
Feats: Alertness, Stealthy.
Possessions: mighty (+2) composite longbow, 20 arrows, greataxe, studded leather, waterskin. Potions: cure light wounds (x2), cure moderate wounds (x1).
• Rage Effects (7 rounds): hp 20+6; AC 13; Atk: +10 melee (2d4+7/18-20/x3, masterwork falchion).
CR 6
PRINCE UGRETH
Male mountain orc Bbn6: CR 6; Medium Humanoid (orc); HD 6d12+18 (Bbn); hp 57; Init +2 (Dex); Spd 30 ft; AC 18 (+2 Dex, +6 armour); BAB: +6/+1; Atk: +9/+4 melee (1d12+4/20/x3, +1 greataxe) or +8 ranged (1d6+2/20/x2, javelin; 30 ft); SA: rage (2/day); SQ: darkvision 60 ft, light sensitivity, uncanny dodge (Dex bonus to AC); AL CE; SV Fort +5, Ref +2, Will +1; Str 15, Dex 14, Con 16, Int 11, Wis 13, Cha 11 (32 points).
Deity: Gruumsh. Region: The North. Languages: Common, Orc.
Skills: Climb +7 (5), Intimidate +9 (9), Jump +6 (4), Listen +9 (9), Survival +9 (9).
Feats: Cleave, Headlong Rush, Power Attack.
Possessions: The Watcher’s Eye (+1 adamantine breastplate: damage reduction 3/-), +1 greataxe, javelins (x4), waterskin, ring of endure elements. Potions: cure light wounds (x2), cure moderate wounds (x1), heroism (x1).
• The Watcher’s Eye: This exceptionally well-crafted steel breastplate is engraved with the symbol of Gruumsh: an unblinking eye.
• Rage Effects (8 rounds): hp 57+12; AC 16; Atk: +11/+6 melee (1d12+7/20/x3, +1 greataxe).
CR 8
GRUNG, THE IDIOT PRINCE
Male half-troll mountain orc Bbn6: CR 8; Medium Humanoid (orc); HD 6d12+24 (Bbn); hp 63; Init +2 (+2 Dex); Spd 30 ft; AC 16 (+2 Dex, +4 natural armour); BAB: +6/+1; Atk: [ARMED] +14 greatclub (1d10+12/20/x2, greatclub) or [ UNARMED] +14 melee (1d6+8/20/x2, bite) and +9/+9 melee (1d4+4/20/x2, claws [x2]); SA: rage (2/day), rend (2d4+12); SQ: darkvision 60 ft, fast healing 5, illiterate, light sensitivity, scent, uncanny dodge (Dex bonus to AC; cannot be flanked), trap sense +2; AL CN; SV Fort +5, Ref +2, Will +1; Str 26, Dex 14, Con 19, Int 5, Wis 8, Cha 6 (32 points).
Deity: N/A. Region: The North. Languages: Orc.
Skills: Jump +17 (9).
Feats: Cleave, Headlong Rush, Power Attack.
Possessions: greatclub, adamantine dagger (used for carving stones), toy stones.
• Rage Effects (9 rounds): hp 63+12; AC 14; Atk: [ARMED] +14 greatclub (1d10+15/20/x2, greatclub) or [UNARMED] +14 melee (1d6+10/20/x2, bite) and +9/+9 melee (1d4+5/20/x2, claws [x2]); SA: rend (2d4+15).