Patryn of Elvenshae said:Ick. I don't like it [Xath's system], because it completely futzes with the 3E initiative system, house-ruling it back to 2nd Ed. This is a step backwards. I can't honestly think of anything I like about it (especially the spell targetting rules).
The only way you are going to get really useful advice in this thread is if you can more closely identify what you think is slowing combat down. Is it players talking to each other? Is people looking up rules?
surely this would slow it down more? - it means that the opponents take longer to kill than ever.Krypter said:Drop the critical hit rules.
I received a complimentary copy of this last night. On first pass it seems...confusing. I need to take more time to go through it carefully and really understand how this type of combat works, but I can say with some confidence that it is so far from standard combat that it is not easy to learn. Don't show up with this on Saturday, tell your players you are going to use this system for combat during the session, and expect it to really speed things up. I think it will take some time to master.Krypter said:This looks pretty good, if it delivers what it promises. I hate the fact that D&D is now "wargaming lite", and this will do if I can convince my GM to try it. The problem is that d20 is now so complex, with so many feats and stats to keep track of, that it's not just combat that slows down.
Child of Hypnos said:In answer to Paltryn's Q. not usually - my players arent big on rules really, and the only conversation is usually when someone rolls a Crit.threat - along the lines of 'come on be a Hit!'
Wyrmcrest said:Here's my advice:
1) Have your group play Shadowrun 3rd Edition for several sessions.
2) Then start playing D&D again.
Suddenly D&D combat will seem lightning quick.