Back In Hommelt
Jebediah Only:
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It takes little time for Jebediah to realize that most of the tradesmen in the village work from their homes, where they live with their families.
The elderly weaver, Emmit, greets you warmly, and is more than happy to talk to you. However, he knows almost nothing about the Temple of Elemental Evil, besides the basic history of the area. He is a newcomer to the area, having moved to Hommlet just two years ago. He reveals no new information to Jebediah, but it seems as though he is honest not hiding things.
Tindar the tailor is a small man, short and thin, who lives by himself. He too knows little about the Temple, having moved to the area only a few months ago. He is more than happy to talk to you, but again, reveals no new information. He appears to be telling the truth.
The traders, Rannos and Gremag, are also quite friendly and talkative. They know only the basic history of the Temple, and thus provide you with no additional information. However, Jebediah is confident that Gremag, at least, knows more than he is telling. He cannot get a good read one way or another on Rannos.
Nira, the moneychanger and jewelry maker, is a quiet, soft-spoken man. Apparently the village has grown significantly over the last decade, as Nira also is a relative newcomer to the village He professes no interest in the history of the area or of anything not related to business, and Jebediah believes him.
The potter, Radker, is too busy to spend any time chatting with you. Even the offer of silver merely causes him to roll his eyes at you and then hastily rush you along on your way as he returns to work.
Keln the brewmaster has resided in the village for a very long time, and in fact, even fought with the forces of good against the Temple of Elemental Evil at the Battle of Emridy Meadows. He speaks with you over a mug of excellent hand-crafted ale, telling you stories of the depredations that the minions of evil inflicted upon the region. Robberies, murders, rapes, etc. He even shows you the finely crafted spear that hangs over his mantle, the spear he used against the gnolls, orcs and evil men of the Temple. He informs you that he has heard whispers of interdicted places beneath the old ruins of the Temple, where even the forces of good dared not go. He also tells you that he suspects many of the survivors of the evil forces may have resettled in Nulb, the small community a day or so travel up the road, near the actual temple site. The place has an evil reputation. He recommends that you be extremely careful in your quest for knowledge regarding the Temple, as there are some things that are best left alone. The man does not seem to hiding anything.
The cabinet maker, Arrod, also provides little useful information. He suggests you speak with the Village Elder about such things, as few of the villagers have any knowledge of the Temple besides the basic history of the region. He does not seem to be hiding anything.
The teamster, Laugo, seems to be a nice enough man, and is happy to speak with you. Although is too is a relative newcomer to the village, he explains to you that he has lost one wagon and team to the bandits in the area. He doesn’t know if it has anything to do with the Temple or not, but the rumors of bandits and such are certainly true. He provides little information on the Temple, but makes a point of telling Jebediah that the traders are not to be trusted. He says nothing further. It seems that he may be hiding something, but he quickly excuses himself, saying he has to get back to work.
The cheesemaker and cowherd is an elderly man by the name of Nim. He spends a few moments chatting with Jebediah, but waves off the rumors of evil in the area. He seems to think that too many people are paranoid, and informs you that he has no doubts that the Temple is destroyed and its forces extinct. He attributes the stories of bandits to the fact that business has been excellent of late, and that brigands always follow where trade is good. You learn nothing new, and Nim seems to be telling the truth as he sees it.
Jebediah finds the blacksmith, Brother Smythe, pounding away furiously at his forge. The short, brawny man speaks with you only briefly, but you discover that he is the assistant to the Druid of the Grove, Jaroo. He suggests that you speak with the Druid for the information that you seek. He then turns back to the forge.
The stonemason is not at home, but Jebediah is told that he can be found overseeing the construction of the new fortifications around Burne and Rufus’ tower. Jebediah tries to seek him out, but the man is nowhere to be found. The workers all claim that he was here a short time ago.
The carpenter, Yentum, is another newcomer to the village. He too has nothing worthwhile to relate to Jebediah. He simply goes about his work, and doesn’t take too much stock in the rumors of evil in the area. He seems to be telling the truth.
The wheel/wainwright is a middle aged man named Jasc. He doesn’t impart much information about the Temple, but says if there is any evil in the village it is that no-good Druid of the Grove. Jasc seems to believe the man is practicing evil arts, and holds many of the village folk under some mystic charm. While he seems to be telling the truth, Jebediah also detects the smell of alcohol on the man’s breath.
The last person on Jebediah’s list for the day is Marty the Leatherworker, who again knows little of the Temple besides the local history. He did live in the village during the time when the Temple held sway, though, and can speak on the vileness and despicable acts that the Temple folk inflicted upon the innocent. Although he doesn’t know much about the rumors of evil, he claims that one night, just a few weeks ago, that he saw a demon on the outskirts of town. He claims that it was a huge, hairy looking beast, twice the size of a man, with large twisted horns and long serpent-like tail, wielding a large axe. He says he reported it to the village elder, but when some of the militia investigated, they found nothing. Marty appears to be telling the truth, and doesn’t seem to be hiding anything.
Upon returning to Burne, and showing him the King’s writ, the mage seems most interested in helping Jebediah. Although Burne is an agent of the Viscount of Verbobonc, and not the King of Furyondy, the two good realms are closely allied. He agrees to provide you with two men-at-arms to protect you while you are in the village.
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