CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

Voadam

Legend
If the remaining bandit does not surrender or fall Sir Merrick will maneuver and strike with his glaive.

ooc Glaive +5 1d10+6 x3 slashing, combat reflexes and 10' reach.
 

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Jinx quickly skitters forward and starts to try to roll the fallen bandit leader over in an effort to get at the brigand's dagger. With a wink at Deren, Jinx proclaims with a broad smile and a twinkling eye, "This one's got sommat that might interest us--the dagger on his belt glows of magic. Let's have us a look, shall we?" His own dagger quite forgotten in the excitement, Jinx puts a shoulder the bandit leader and starts to heave.

Jinx has a Strength of 12, if need be.
 

Rhun

First Post
The bandits, seeing their leader fall dead to Deren's deceitful backstab, drop their weapons to the ground and fall to their knees. "Please, sor, please. Don't kill us. We was only followin' orders," says the first, begging for mercy. The other brigand nods in agreement. "'Twas the master made us do bad things!"


Meanwhile, Jinx has put his shoulder to the dead bandit leader and rolled him over, to better search him for items of value. Jinx quickly secures his dagger, and smiles as he discovers a heavy pouch of conins as well.
 

Voadam

Legend
Sir Merrick says to Aeron "See to your wounds, I will handle the bandits." He nods severely at the surrendering bandits, bloody glaive in hand. "Start talking. Tell me of the master and of your band."

ooc intimidate
 


After absentmindedly depositing the pouches in Bauble's riding pouch, Jinx privately shows the dagger to Deren and examines the blade and pommel for detail. "Seen one like it before? Are you one to use such a blade?" Hefting the dagger for weight, Jinx tests the weapon's balance and craftsmanship. "Fetch a pretty price on the market, mayhap."

Jinx turns to where Sir Merrick and the towering human gladiator stand. Addressing Sir Merrick, Jinx holds the dagger aloft and calls out, "We'll likely want to know how the big one came by this blade, as well. It's imbued with magic--seems a fanciful sort of thing for a mere brigand to carry around. That, and it looks like he was well paid, too." Jinx pats his cloak's riding pouch, now fat with coin.
 

Rhun

First Post
"We're just new recruits," says the first bandit, somewhat relieved that he hasn't yet been smote down by one of the powerful warriors before him. "The master lairs below, but I ain't never seen him. Only Torvan," he gestures at the body of the bandit leader, "was allowed down."


The other bandit continues where the first left off. "We just done a few jobs, and the money was good. The master pays us well, he does."
 

Rhun

First Post
Back In Hommelt

Jebediah Only:

[sblock]
It takes little time for Jebediah to realize that most of the tradesmen in the village work from their homes, where they live with their families.

The elderly weaver, Emmit, greets you warmly, and is more than happy to talk to you. However, he knows almost nothing about the Temple of Elemental Evil, besides the basic history of the area. He is a newcomer to the area, having moved to Hommlet just two years ago. He reveals no new information to Jebediah, but it seems as though he is honest not hiding things.

Tindar the tailor is a small man, short and thin, who lives by himself. He too knows little about the Temple, having moved to the area only a few months ago. He is more than happy to talk to you, but again, reveals no new information. He appears to be telling the truth.

The traders, Rannos and Gremag, are also quite friendly and talkative. They know only the basic history of the Temple, and thus provide you with no additional information. However, Jebediah is confident that Gremag, at least, knows more than he is telling. He cannot get a good read one way or another on Rannos.

Nira, the moneychanger and jewelry maker, is a quiet, soft-spoken man. Apparently the village has grown significantly over the last decade, as Nira also is a relative newcomer to the village He professes no interest in the history of the area or of anything not related to business, and Jebediah believes him.

The potter, Radker, is too busy to spend any time chatting with you. Even the offer of silver merely causes him to roll his eyes at you and then hastily rush you along on your way as he returns to work.

Keln the brewmaster has resided in the village for a very long time, and in fact, even fought with the forces of good against the Temple of Elemental Evil at the Battle of Emridy Meadows. He speaks with you over a mug of excellent hand-crafted ale, telling you stories of the depredations that the minions of evil inflicted upon the region. Robberies, murders, rapes, etc. He even shows you the finely crafted spear that hangs over his mantle, the spear he used against the gnolls, orcs and evil men of the Temple. He informs you that he has heard whispers of interdicted places beneath the old ruins of the Temple, where even the forces of good dared not go. He also tells you that he suspects many of the survivors of the evil forces may have resettled in Nulb, the small community a day or so travel up the road, near the actual temple site. The place has an evil reputation. He recommends that you be extremely careful in your quest for knowledge regarding the Temple, as there are some things that are best left alone. The man does not seem to hiding anything.

The cabinet maker, Arrod, also provides little useful information. He suggests you speak with the Village Elder about such things, as few of the villagers have any knowledge of the Temple besides the basic history of the region. He does not seem to be hiding anything.

The teamster, Laugo, seems to be a nice enough man, and is happy to speak with you. Although is too is a relative newcomer to the village, he explains to you that he has lost one wagon and team to the bandits in the area. He doesn’t know if it has anything to do with the Temple or not, but the rumors of bandits and such are certainly true. He provides little information on the Temple, but makes a point of telling Jebediah that the traders are not to be trusted. He says nothing further. It seems that he may be hiding something, but he quickly excuses himself, saying he has to get back to work.

The cheesemaker and cowherd is an elderly man by the name of Nim. He spends a few moments chatting with Jebediah, but waves off the rumors of evil in the area. He seems to think that too many people are paranoid, and informs you that he has no doubts that the Temple is destroyed and its forces extinct. He attributes the stories of bandits to the fact that business has been excellent of late, and that brigands always follow where trade is good. You learn nothing new, and Nim seems to be telling the truth as he sees it.

Jebediah finds the blacksmith, Brother Smythe, pounding away furiously at his forge. The short, brawny man speaks with you only briefly, but you discover that he is the assistant to the Druid of the Grove, Jaroo. He suggests that you speak with the Druid for the information that you seek. He then turns back to the forge.

The stonemason is not at home, but Jebediah is told that he can be found overseeing the construction of the new fortifications around Burne and Rufus’ tower. Jebediah tries to seek him out, but the man is nowhere to be found. The workers all claim that he was here a short time ago.

The carpenter, Yentum, is another newcomer to the village. He too has nothing worthwhile to relate to Jebediah. He simply goes about his work, and doesn’t take too much stock in the rumors of evil in the area. He seems to be telling the truth.

The wheel/wainwright is a middle aged man named Jasc. He doesn’t impart much information about the Temple, but says if there is any evil in the village it is that no-good Druid of the Grove. Jasc seems to believe the man is practicing evil arts, and holds many of the village folk under some mystic charm. While he seems to be telling the truth, Jebediah also detects the smell of alcohol on the man’s breath.

The last person on Jebediah’s list for the day is Marty the Leatherworker, who again knows little of the Temple besides the local history. He did live in the village during the time when the Temple held sway, though, and can speak on the vileness and despicable acts that the Temple folk inflicted upon the innocent. Although he doesn’t know much about the rumors of evil, he claims that one night, just a few weeks ago, that he saw a demon on the outskirts of town. He claims that it was a huge, hairy looking beast, twice the size of a man, with large twisted horns and long serpent-like tail, wielding a large axe. He says he reported it to the village elder, but when some of the militia investigated, they found nothing. Marty appears to be telling the truth, and doesn’t seem to be hiding anything.

Upon returning to Burne, and showing him the King’s writ, the mage seems most interested in helping Jebediah. Although Burne is an agent of the Viscount of Verbobonc, and not the King of Furyondy, the two good realms are closely allied. He agrees to provide you with two men-at-arms to protect you while you are in the village.

[/sblock]
 

Zirat

I suggest we return to the village and bring them with us, I can't proceed without proper equipment, beside it ...
he taps on his armor and turns to the others
we can't deny Jebediah from this "fun"
 

Dog Moon

Adventurer
Deren pauses as he hears the bandits' proclamation of surrender. He frowns as he inspects the bandits one by one. He moves to put them all under his view as is expecting one of them to be faking his wounds. "How do we know they're telling the truth?" he asks, "Lying to us in an attempt to spare their lives?" He pauses for a second and looks at the Bandit Leader. "No, he's the one we want to question. Who's good at bandaging wounds? Aeron?"
 

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