Roger
First Post
11: Fog and Death (EL 10)
While the dragons have been occupying this cave system, small amounts of the corrosive gas they exhale have been dissolving into the bodies of water. Some of this gas is released back into the air by the pool in area 12. It has accumulated at the lowest level it can reach, which is this chamber.
Treat this as a permanent acid fog trap which cannot be dispelled or disabled. Due to the geometry of the chamber, even strong winds cannot disperse the vapours.
Natural Acid Fog Trap
CR 7; magic device; no trigger (always active); simulated spell effect (acid fog, 2d6/round acid); Search DC 31; Disable Device --.
As a method of enforcing obedience among the [goblins], or perhaps just for their cruel amusement, the dragons occasionally order offenders to be bound and thrown into the room. Their deaths are agonizing as the acid dissolves their bodies. The pain and suffering has attracted the attention of a greater shadow, who enjoys the horrific spectacle.
Shadow, Greater: CR 8, 60 hp.
Tactics: The greater shadow makes full use of Spring Attack which, along with its incorporeality, allows it to remain within the solid stone walls of the cave itself, coming out only to strike. Favourite targets for its attacks are the most heavily-armoured characters, as its incorporeal touch can usually ignore all such physical protection. Coincidentally, these characters are also often the clerics or paladins of the party.
The greater shadow prefers to engage characters who are engulfed in the acid fog and subsequently damaged and hindered by it. However, if the battle is going in its favour, it will not hesistate to follow and harry its prey for as long as it takes.
Treasure: [The expected treasure for this encounter is 5206 gp. As the dragons probably have more than their fair share of treasure, they can 'use' some or all of this amount. Any treasure actually assigned to this room should be things that can resist acid -- diamonds or other gemstones, perhaps.
This would also be a reasonable place for the dragons to be clever and place some cursed items, if desired.]
Scaling the Encounter: To reduce the difficulty of this area, the greater shadow (CR 8) could be replaced by a spectre (CR 7), or some number of other undead incorporeal monsters, such as wraiths, shadows, or ghosts. The trap's damage could be reduced, or removed entirely. Adding more monsters or trap damage increases the difficulty of this area.
Contributer: Roger Carbol.
As you descend the narrow twisting passage into this chamber, you find yourself confronted by a thick, dense bank of acrid fog.
While the dragons have been occupying this cave system, small amounts of the corrosive gas they exhale have been dissolving into the bodies of water. Some of this gas is released back into the air by the pool in area 12. It has accumulated at the lowest level it can reach, which is this chamber.
Treat this as a permanent acid fog trap which cannot be dispelled or disabled. Due to the geometry of the chamber, even strong winds cannot disperse the vapours.
Natural Acid Fog Trap
CR 7; magic device; no trigger (always active); simulated spell effect (acid fog, 2d6/round acid); Search DC 31; Disable Device --.
As a method of enforcing obedience among the [goblins], or perhaps just for their cruel amusement, the dragons occasionally order offenders to be bound and thrown into the room. Their deaths are agonizing as the acid dissolves their bodies. The pain and suffering has attracted the attention of a greater shadow, who enjoys the horrific spectacle.
Shadow, Greater: CR 8, 60 hp.
Tactics: The greater shadow makes full use of Spring Attack which, along with its incorporeality, allows it to remain within the solid stone walls of the cave itself, coming out only to strike. Favourite targets for its attacks are the most heavily-armoured characters, as its incorporeal touch can usually ignore all such physical protection. Coincidentally, these characters are also often the clerics or paladins of the party.
The greater shadow prefers to engage characters who are engulfed in the acid fog and subsequently damaged and hindered by it. However, if the battle is going in its favour, it will not hesistate to follow and harry its prey for as long as it takes.
Treasure: [The expected treasure for this encounter is 5206 gp. As the dragons probably have more than their fair share of treasure, they can 'use' some or all of this amount. Any treasure actually assigned to this room should be things that can resist acid -- diamonds or other gemstones, perhaps.
This would also be a reasonable place for the dragons to be clever and place some cursed items, if desired.]
Scaling the Encounter: To reduce the difficulty of this area, the greater shadow (CR 8) could be replaced by a spectre (CR 7), or some number of other undead incorporeal monsters, such as wraiths, shadows, or ghosts. The trap's damage could be reduced, or removed entirely. Adding more monsters or trap damage increases the difficulty of this area.
Contributer: Roger Carbol.