shesheyan
Explorer
"The world of Hârn first appeared in Hârn (1983) from Columbia Games, which presented the Hârn campaign world as a folio that offered a general overview of a campaign area, the island of Hârn, which was about three times the size of Great Britain. It included background, history, a look of religion and a small encyclopaedia called the Hârndex, and a map of Hârn drawn by N. Robin Crossby. Hârn was broadly based on Norman England, with some fantasy elements appearing through dwarves, elves and orcs. It was low magic and Hârn tried to create a genuinely real setting, based on careful research and consideration."
I've always been aware of Hârn Master and Hârn world but never looked it up until this weekend. Has anyone used the world as a substitutes for a D&D campaign? I know it's low magic. Did it take a lot of work or was it easily adaptable?
I've always been aware of Hârn Master and Hârn world but never looked it up until this weekend. Has anyone used the world as a substitutes for a D&D campaign? I know it's low magic. Did it take a lot of work or was it easily adaptable?