dema
First Post
Combat Option: Full Round Action
Active Shield Defense
Most of the time characters use their shield in a passive manner because they are concentrating on attacking the foes. The shield is there to intercept the blows but it’s done almost at an instinctual level.
When using a shield actively to defend yourself you put your shield in harms way to absorb the incoming attacks. You may still attack as normal.
Benefit: Your shield provides double the base shield armor class bonus (small shield +2, large shield +4.) then all the feats, enhancements, class bonuses apply.
The Catch: When the attack roll is an odd, and it is a miss, the attack hits your shield. Your shield then takes damage from the attack.
The Downside: Your shield will eventually be destroyed.
Odd balls: You can not combine this action with Total Defense. You may combine this action with fighting defensively.
The reason I use odd, it to simulate that the shield will now be hit 50% of the time. I don’t want more dice rolls so odd seems right because a 20 is a hit no matter what.
You can not use a Buckler or a Tower Shield when attempting shield defense. The buckler is too small, and the tower shield too large (I’m not too sure this limitation is needed.)
I don’t know if touch attacks that land on an odd number should still hit the shield because the effect should typically travel to the wearer. But if I recall I think touch attacks ignore the shield bonus anyway, so that should not be an issue.
Please give me some advice if this seems cool.
Thanks all.
Active Shield Defense
Most of the time characters use their shield in a passive manner because they are concentrating on attacking the foes. The shield is there to intercept the blows but it’s done almost at an instinctual level.
When using a shield actively to defend yourself you put your shield in harms way to absorb the incoming attacks. You may still attack as normal.
Benefit: Your shield provides double the base shield armor class bonus (small shield +2, large shield +4.) then all the feats, enhancements, class bonuses apply.
The Catch: When the attack roll is an odd, and it is a miss, the attack hits your shield. Your shield then takes damage from the attack.
The Downside: Your shield will eventually be destroyed.
Odd balls: You can not combine this action with Total Defense. You may combine this action with fighting defensively.
The reason I use odd, it to simulate that the shield will now be hit 50% of the time. I don’t want more dice rolls so odd seems right because a 20 is a hit no matter what.
You can not use a Buckler or a Tower Shield when attempting shield defense. The buckler is too small, and the tower shield too large (I’m not too sure this limitation is needed.)
I don’t know if touch attacks that land on an odd number should still hit the shield because the effect should typically travel to the wearer. But if I recall I think touch attacks ignore the shield bonus anyway, so that should not be an issue.
Please give me some advice if this seems cool.
Thanks all.