I think an Athletics skill is something I could get behind more easily, because the component skills (Swim, Jump, Climb) aren't used as heavily as the other 4 we've been discussing.TheNovaLord said:They could probably do it with a few skills
move sil/hide should be combined and used as an opposed roll against perception (listen/spot/scent) combination
The skill list is a bit long. I certainly think some of the knowledges should be combined as well (like spellcraft/know,arcana)
to counter maybe dont add Int bonus to number of skill points (Int is used in a fair number of skills, so wont be a dump stat more than it is).
I think the more hi-tech, modern, scifi you get some of these skills need to be combined otherwise the skill set gets to big.
For example swim should be a feat, and you use the 'athlectics' skill (which is mainly used for climb and jump as well). Everyone can jump or climb, not everyone can swim, so without the feat you cant succeed in a DC over 10. Hmm, dont know if i have explained that well?
JohnD
On the same note, I could see combining Open Lock and Disable Device into one... maybe a Device Tinker skill.
As for Stealth and Perception, there are convincing arguments both for and against. Thus I think it wise not to stray from the rulebook on this one. When in doubt, don't change the rules. =/