Casting revive thread...
My Spell Compendiums are still in a box, but I borrowed my DM's copy of volume 1 and did just a couple conversions. Please feel free to comment, as these are my first conversions.
First, to go through BOZ' original list: advanced illusion was renamed as persistent image in 3e. Create water is in the 3.5 PHB, as is Drawmij's Instant Summons.
Second, a few conversions:
Confuse Languages
Enchantment [Mind-Affecting]
Level: Bard 1, Cleric 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: One creature or written text
Duration: 10 min./level
Saving Throw: Will negates
Spell Resistance: Yes
This spell renders writing, or a creature’s speech, incomprehensible. Confuse languages counters and dispels comprehend languages.
Material Components: A pinch of soot and a few grains of salt.
Source: AD&D Wizard’s Spell Compendium, Volume 1
Notes: Added saving throw, as befits a first level spell of this power.
Destroy Water
Transmutation
Level: Cleric 1, Druid 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Up to 2 gallons of water/level
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell allows you to instantly evaporate an amount of water as detailed above. Living creatures cannot be the target of this spell.
Source: AD&D Wizard’s Spell Compendium, Volume 1
Notes: Since create water can’t create water within a living creature, I figured destroy water shouldn’t destroy water within a creature, either.
Detect Life
Divination
Level: Cleric 1, Druid 1, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: 10 ft./level (maximum 60 ft.)
Area: Cone-shaped emanation
Duration: 5 minutes (D)
Saving Throw: None
Spell Resistance: No
By use of this spell, the caster can determine if a creature is alive, including a creature in a coma or trance, or under the influence of a feign death spell. Any form of mental protection blocks this spell, as does any thickness of metal. An inch of stone or wood is treated as 10 feet of open space for the purpose of determining whether this spell functions.
Material Components: A holy symbol and a hair from the head of a newborn animal.
Source: AD&D Wizard’s Spell Compendium, Volume 1
Notes: Deathwatch (Cleric 1, PHB) is similar, but is Necromancy [Evil] and gives a feeling for how many hit points the subject has. There certainly seems to be a place for a good version of this spell. Change duration to 1 round/lvl? Make it cleric/druid only?