Whizbang Dustyboots
Gnometown Hero
So this is applicable to 5E, Castles & Crusades, Shadowdark and other D&D-related games that use stat-based saves.
AD&D (and its retro-clones) use the following saving throws:
The easiest way to convert these for newer game systems would be if there was a one to one correspondence, but that doesn't seem realistic. The other obvious way would be to adjudicate each of these on the fly (and take notes on it for next time) when there's not an equivalent ability in the newer version.
Of the many things I would like to take a time machine to talk 1970s TSR folks out of, how saving throws work is a big one.
How would you all do it?
AD&D (and its retro-clones) use the following saving throws:
- Paralyzation, Poison or Death Magic
- Petrification or Polymorph
- Rod, Staff or Wand
- Breath Weapon
- Spell
The easiest way to convert these for newer game systems would be if there was a one to one correspondence, but that doesn't seem realistic. The other obvious way would be to adjudicate each of these on the fly (and take notes on it for next time) when there's not an equivalent ability in the newer version.
Of the many things I would like to take a time machine to talk 1970s TSR folks out of, how saving throws work is a big one.
How would you all do it?