Converting Al-Qadim creatures

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Cleon

Legend
We can put that in an underbar, then.

I'll agree with the rest, with one small quibble: If we state "humanoid troops", that seems to indicate they won't lead jann (outsiders), other genies (outsiders), or ogres (giants). How about we remove the "humanoid", and note in the flavor text the type of troops they may lead?

Feel free to take out the humanoid.
 


Number 6

First Post
Advancement: 8–9 HD (Medium); 10–21 HD (Large)?
This follows the janni progression.
Using that Advancement progression we'll need to edit the Warmonger's current size from Large to Medium.

As Cleon pointed out earlier, Warmongers are 5'... though, having them that short sounds ridiculous. It is as if the designers merely wanted to make a Genie Napoleon. That and the blood-drenched part screams of snarkiness.
 
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Number 6

First Post
With an Intelligence modifier of +3, we should add another language... Giant or Terran?


Flavor text suggestions. Obviously, there's more to add, but this is what I'm starting with.

Description:
This portly and hairy genie stands with a commanding presence, wearing battle-worn armor adorned by medals. Blood seeps from every pour and drips from its hair.

Warmonger genies serve as military advisers to generals, emirs, and sultans. They are more familiar serving directly on the battlefield leading mercenaries and soldiers. When there is no war to lead, they find one or start one.

Often a warmonger takes his position on horseback at the rear of his troops or seated in a general's tent on a ridge overlooking the field of battle. Alternatively, the warmonger wades into the battle bellowing commands and threats to rally his forces.

Whenever available warmongers wear the heaviest armor. They also wear military dress and are fond of including sashes, medals, and the finery that goes along with rank.

A typical warmonger genie stands 5 feet tall and weighs over 200 pounds.

Warmonger genies speak Common, Ignan, Infernal, and x.
 

Cleon

Legend
Using that Advancement progression we'll need to edit the Warmonger's current size from Large to Medium.

As Cleon pointed out earlier, Warmongers are 5'... though, having them that short sounds ridiculous. It is as if the designers merely wanted to make a Genie Napoleon. That and the blood-drenched part screams of snarkiness.

I've already said they should be Medium. Like the idea of a Genie Napoleon though... but what'll play the role of the Genie Josephine?

With an Intelligence modifier of +3, we should add another language... Giant or Terran?

Flavor text suggestions. Obviously, there's more to add, but this is what I'm starting with.

Description:
This portly and hairy genie stands with a commanding presence, wearing battle-worn armor adorned by medals. Blood seeps from every pour and drips from its hair.

Warmonger genies serve as military advisers to generals, emirs, and sultans. They are more familiar serving directly on the battlefield leading mercenaries and soldiers. When there is no war to lead, they find one or start one.

Often a warmonger takes his position on horseback at the rear of his troops or seated in a general's tent on a ridge overlooking the field of battle. Alternatively, the warmonger wades into the battle bellowing commands and threats to rally his forces.

Whenever available warmongers wear the heaviest armor. They also wear military dress and are fond of including sashes, medals, and the finery that goes along with rank.

A typical warmonger genie stands 5 feet tall and weighs over 200 pounds.

Warmonger genies speak Common, Ignan, Infernal, and x.

Hmm... methinks the phrasing could do with a bit of polish.

As for the languages, I would rather they have more language(s) suitable to command mortal troops. Maybe Giant and Goblin, the better for them to order about legions of ogres and hobgoblins...

How's this for a revision:

This portly and hairy genie stands with a commanding presence, wearing battle-worn armor adorned by medals. Blood seeps from every pore and drips from its hair.

Warmonger genies serve as military advisers to generals, emirs, and sultans or serve directly on the battlefield leading mercenaries and soldiers. When there is no war to lead, they find one or start one.

Warmonger genies wear the heaviest armor available. They also wear military dress and are fond of including sashes, medals, and the finery that goes along with rank.

A typical warmonger genie stands 5 feet tall and weighs over 200 pounds.

Warmonger genies speak Common, Ignan, Infernal, Giant and Goblin.

Combat
A warmonger genie often takes up a position on horseback at the rear of his troops or seated in a general's tent on a ridge overlooking the field of battle. From this vantage they bellow commands and threats to direct or rally their forces, bolstering them with their spell-like abilities and Inspire Troops power. They typically expend one use of their heroism and greater magic weapon spell-like abilities to boost the combat abilities of the best combatant(s) among their troops, reserving the remaining use for themselves. Warmonger genies also make cunning use of cause fear and suggestion to trick their opponents into making tactical errors.

Although they prefer to lead from behind, warmonger genies are capable warriors and will happily wade into battle if it seems tactically advantageous. They have the wits to flee a losing fight, but the courage to fight to the death if it is their best (or only) chance for victory.
 


freyar

Extradimensional Explorer
I don't think so. Probably CR 5 or 6, though.

As pointed out upthread, 10 times a typical warmonger's HD is 70 HD, not 150 HD, for the Inspire Troops ability.
 


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