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Converting Creatures from Other Campaign Settings


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Shade

Monster Junkie
Drow, 2nd-Level Rogue/5th-level Ranger/3rd-level Shadowdancer
Medium Humanoid (Elf)
Hit Dice: 10d12 (65 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 Dex), touch 13, flat-footed 10
Base Attack/Grapple: +8/+10
Attack: Short sword +10 melee (1d6+2/17-20) or composite shortbow (+2 Str bonus) +11 ranged (1d6+2/x3)
Full Attack: Short sword +8/+3 melee (1d6+2/17-20) and short sword +8 melee (1d6+2/17-20) or composite shortbow (+2 Str bonus) +11/+6 ranged (1d6+2/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Combat style (two-weapon fighting), favored enemies (2), poison, shadow illusion, sneak attack +1d6, spell-like abilities, summon shadow
Special Qualities: Animal companion, drow traits, evasion, hide in plain sight, spell resistance 12, trapfinding, uncanny dodge, wild empathy
Saves: Fort +5, Ref +10, Will +2
Abilities: Str 14, Dex 16, Con 8, Int 12, Wis 14, Cha 10
Skills: 45 rogue ranks, 35 ranger ranks, 21 shadowdancer ranks (must meet prestige class prereqs)
Feats: Combat Reflexes, Dodge, Endurance (B), Improved Critical (short sword), Mobility, Track (B), Two-Weapon Fighting (B)
Environment: Underground
Organization: x
Challenge Rating: x
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: +2


Skills next?
 

Cleon

Legend
Drow, 2nd-Level Rogue/5th-level Ranger/3rd-level Shadowdancer

Looks good, what about my proposal of Humanoid (elf) and Aberration for the favoured enemy?

Skills next?

Might as well.

We'd better cost up the Shadowdancer prereqs first:

Perform (dance) 5 ranks - better be from Rogue, since it's a class skill.

Move Silently 8 ranks & Hide 10 ranks - can be from Rogue, Ranger or Shadowdancer. I'm thinking we might as well max out both.

For the other skills, how's this:

Rogue (45SPs)
Bluff 5?
Jump 5?
Hide 5?
Move Silently 5?
Perform 5
Search 5?
Sense Motive 5?
Tumble 5?
Use Magic Device 5?

Ranger (35)

Knowledge (dungeoneering) 5
Hide 5?
Move Silently 5?
Listen 7?
Spot 7?
Survival 6?

Shadowdancer (21)
Hide 3?
Move Silently 3?
Listen 5?
Spot 5?
Sleight of Hand 5?

Total
Bluff 5?
Jump 5?
Hide 13?
Knowledge (dungeoneering) 5?
Listen 12?
Move Silently 13?
Perform 5?
Search 5?
Sense Motive 5?
Sleight of Hand 5?
Spot 12?
Survival 6?
Tumble 5?
Use Magic Device 5?
 

Shade

Monster Junkie
Looks good, what about my proposal of Humanoid (elf) and Aberration for the favoured enemy?

Love it.

Total
Bluff 5?
Jump 5?
Hide 13?
Knowledge (dungeoneering) 5?
Listen 12?
Move Silently 13?
Perform 5?
Search 5?
Sense Motive 5?
Sleight of Hand 5?
Spot 12?
Survival 6?
Tumble 5?
Use Magic Device 5?

Overall, pretty good. I'd like to see more Tumble, though. How about dropping the Search ranks? I could also live without the Knowledge (dungeoneering) ranks.
 

Cleon

Legend
Love it.

Overall, pretty good. I'd like to see more Tumble, though. How about dropping the Search ranks? I could also live without the Knowledge (dungeoneering) ranks.

I'd like to keep the 5 ranks in Dungeoneering and Search for the synergy bonuses.

Although, like you, I'd like to increase Tumble. How about cutting out the Jump to make it Jump 0, Tumble 10?

Total
Bluff 5?
Jump 0?
Hide 13?
Knowledge (dungeoneering) 5?
Listen 12?
Move Silently 13?
Perform 5?
Search 5?
Sense Motive 5?
Sleight of Hand 5?
Spot 12?
Survival 6?
Tumble 10?
Use Magic Device 5?
 



Shade

Monster Junkie
Drow, 2nd-Level Rogue/5th-level Ranger/3rd-level Shadowdancer
Medium Humanoid (Elf)
Hit Dice: 10d12 (65 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 Dex), touch 13, flat-footed 10
Base Attack/Grapple: +8/+10
Attack: Short sword +10 melee (1d6+2/17-20) or composite shortbow (+2 Str bonus) +11 ranged (1d6+2/x3)
Full Attack: Short sword +8/+3 melee (1d6+2/17-20) and short sword +8 melee (1d6+2/17-20) or composite shortbow (+2 Str bonus) +11/+6 ranged (1d6+2/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Combat style (two-weapon fighting), favored enemies (2), poison, shadow illusion, sneak attack +1d6, spell-like abilities, summon shadow
Special Qualities: Animal companion, drow traits, evasion, hide in plain sight, spell resistance 12, trapfinding, uncanny dodge, wild empathy
Saves: Fort +5, Ref +10, Will +2
Abilities: Str 14, Dex 16, Con 8, Int 12, Wis 14, Cha 10
Skills: Balance +5, Bluff +5, Diplomacy +4, Disguise +0 (+2 acting), Hide +16, Intimidate +2, Jump +4, Knowledge (dungeoneering) +6, Listen +14, Move Silently +16, Perform +5, Search +6, Sense Motive +7, Sleight of Hand +10, Spot +14, Survival +8 (+10 following tracks, +10 underground), Tumble +13, Use Magic Device +5
Feats: Combat Reflexes, Dodge, Endurance (B), Improved Critical (short sword), Mobility, Track (B), Two-Weapon Fighting (B)
Environment: Underground
Organization: x
Challenge Rating: 10
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: +2


Are we ready to apply the template?
 


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