Shade
Monster Junkie
Now for the hard part...
OK, for starters, stone shape shouldn't kill it, especially when the lower-level transmute spell only damages it. Earthquake can't target the creature, so that should probably be replaced.
How about we borrow from the stone golem, and maybe add some effect for stone shape? Something like...
Vulnerability to Earth Magic (Ex): Certain spells and effects function differently against a vault guardian, as noted below.
A transmute rock to mud spell slows a vault guardian (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.
A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic for 1 full round.
A stone shape spell does not actually change the golem’s structure but (halves its natural armor for 1 full round?).
Because of its construction, the vault guardian is vulnerable to earth magic. A rock to mud spell inflicts 2d10 points of damage on the creature and stops it from moving for one round, and earthquake or stone shape instantly kills the construct (no saving throw allowed).
OK, for starters, stone shape shouldn't kill it, especially when the lower-level transmute spell only damages it. Earthquake can't target the creature, so that should probably be replaced.
How about we borrow from the stone golem, and maybe add some effect for stone shape? Something like...
Vulnerability to Earth Magic (Ex): Certain spells and effects function differently against a vault guardian, as noted below.
A transmute rock to mud spell slows a vault guardian (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.
A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic for 1 full round.
A stone shape spell does not actually change the golem’s structure but (halves its natural armor for 1 full round?).