• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Converting Monsters from D&D Official Video Games


log in or register to remove this ad

Shade

Monster Junkie
Stone Spider
AC:4 HD:5 Mv:12 Int:Low Size: L
Align: CE THAC0/:15 Att:1 Dmg:2d4
Spec Att: Petrification attack XP:650

Stone Spiders are one of the common spiders that exist in the Kalistes
dimension. As large as a Hugh spider, these magical arachnids turn
their prey into stone and bring the stoned creatures to their lair for
later feeding.

Using Krishnath's suggestions from earlier when I mixed up the stone and gaze spiders (Con -2, Dex +2, Lightning Reflexes), here are the preliminary stats...

Stone Spider
Large Magical Beast (Extraplanar)
Hit Dice: 5d10+10 (37 hp)
Initiative: +4
Speed: 40 ft. (8 squares), climb 20 ft.
AC: 16 (–1 size, +4 Dex, +3 natural), touch 13, flat-footed 12
Base Attack/Grapple: +5/+12
Attack: Bite +7 melee (1d8+4 plus petrifying touch)
Full Attack: Bite +7 melee (1d8+4 plus petrifying touch)
Space/Reach: 10 ft./5 ft.
Special Attacks: Petrifying touch
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +6, Ref +10, Will +2
Abilities: Str 17, Dex 18, Con 15, Int 5, Wis 13, Cha 10
Skills: Climb +11, Listen +5, Move Silently +5
Feats: Ability Focus (petrifying touch), Lightning Reflexes
Environment: Infinite Layers of the Abyss
Organization: Solitary, pair, or pack (5-8)
Challenge Rating: 6
Treasure: None
Alignment: Always chaotic evil
Advancement: 6–8 HD (Large); 9–15 HD (Huge)
Level Adjustment: -

This long-legged arachnid has a stony exoskeleton.

Stone spiders are one of the common spiders that exist in Kalistes' dimension. These magical arachnids turn their prey into stone and bring the stoned creatures to their lair for later feeding.

A typical stone spider’s body is 8 feet long. It weighs about 800 pounds.

Stone spiders cannot speak.

COMBAT

Stone spiders attempt to petrify as many foes as possible, feeding on the victims after the battle.

Petrifying Touch (Su): Turn to stone permanently, Fortitude DC 16 negates. The save DC is Constitution-based.

Skills: A stone spider has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.

The stone spider first appeared in the SSI computer game Pools of Darkness, (1991).


So, should we use the same skills as the other two: Listen (4), Move Silently (4)? CR 6?
 
Last edited:



Shade

Monster Junkie
OK, we're done with the Pools of Darkness spiders, now on to the snakes!


Cryo Snake
AC:5 HD:4 Mv:15 Int: Animal Size: L
Align: N THAC0/:17 Att:1 Dmg:1d3
Spec Att: Cold breath
Spec Def: Immunity to cold XP:240

These fierce snakes prefer to inhabit glaciers and high peaks. Humans will rarely confront these beasts unless they move to higher elevations during exceptionally cold winters. Their breath is identical to that of a white dragon.


Cryo Snake
Large Magical Beast (Cold)
Hit Dice: 4d10+8 (30 hp)
Initiative: +7
Speed: 40 ft. (8 squares), climb 40 ft., swim 40 ft.
AC: 15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +5/+11
Attack: Bite +6 melee (1d4+3)
Full Attack: Bite +6 melee (1d4+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon, constrict, improved grab
Special Qualities: Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +6, Ref +7, Will +2
Abilities: Str 14, Dex 17, Con 15, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +10, Hide +6*, Listen +7, Spot +7
Feats: Ability Focus (breath weapon), Improved Initiative
Environment: Cold mountains
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 4–8 HD (Large); 9–12 HD (Huge)
Level Adjustment: -

This large serpent's scales are as white as snow. Puffs of frost appear around its fanged mouth with each breath..

These fierce snakes prefer to inhabit glaciers and high peaks. Humans will rarely confront these beasts unless they move to higher elevations during exceptionally cold winters.

A typical cryo snake is 12 feet long. It weighs about 200 pounds.

Cryo snakes cannot speak.

COMBAT

A cryo snake uses its natural coloration to its advantage, and will usually attempt to ambush opponents, opening combat with its breath weapon to catch as many foes as possible.

Breath Weapon (Su): Breath Weapon (Su): 30-foot cone, every 1d4 rounds, 4d6 cold, Reflex DC 16 half. The save DC is Constitution-based.

Constrict (Ex): On a successful grapple check, a cryo snake deals 1d4+2 points of damage.

Improved Grab (Ex): To use this ability, a cryo snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

*A cryo snake has a +8 racial bonus on Hide checks in snowy areas.

The cryo snake first appeared in the SSI computer game Pools of Darkness, (1991).


First off, should we use the physical stats of a Large viper (Str 10, Dex 17, Con 11)?
 
Last edited:




Shade

Monster Junkie
Cool. Now we need the breath weapon. Since it says it is like that of a white dragon, it's gonna be a cone of cold.

Breath Weapon (Su): X-foot cone, every 1d4 rounds, X cold, Reflex DC 14 half. The save DC is Constitution-based.

How does 30-foot cone and 4d6 cold sound?
 


Remove ads

Top