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Converting original D&D and Mystara monsters

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Shade

Monster Junkie
The untyped masses have spoken! :lol:

Refresh my memory...what's with the parenthetical movement rates?

Move: 90' (30') Fly 180' (60')

I'm thinking 30 ft., fly 60 ft. seems more appropriate.
 

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Shade

Monster Junkie
Here's a preliminary stat block...

Demon, Death (Ostego)
Large Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 7d8+x (x hp)
Initiative: +x
Speed: 30 ft. (6 squares), fly 60 ft. (average?)
Armor Class: x (–1 size, +x Dex, +x natural), touch x, flat-footed x
Base Attack/Grapple: +7/+11 plus Str
Attack: Claw +x melee (xdx+x plus paralysis)
Full Attack: 2 claws +x melee (xdx+x plus paralysis) and bite +x melee (xdx+x plus poison)
Space/Reach: 10 ft./10 ft.
Special Attacks: Adamantine claws, spell-like abilities, summon demon (?)
Special Qualities: Damage reduction ?, darkvision 60 ft., immunity to ?, resistance to ?, spell resistance ?, telepathy 100 ft.
Saves: Fort +x, Ref +x, Will +x
Abilities: Str x, Dex x, Con x, Int x, Wis x, Cha x
Skills: x
Feats: 3
Environment: Infinite Layers of the Abyss
Organization: Solitary, pair, or squad (1–4)
Challenge Rating: x
Treasure: Standard(?)
Alignment: Always chaotic evil
Advancement: 8–14 HD (Large); 15–21 HD (Huge)
Level Adjustment: +?
 

Mortis

First Post
Shade said:
Refresh my memory...what's with the parenthetical movement rates?
The first number is how far (in feet) a creature moves in a 10 minute turn, the second number is the number of feet it moves in a 10 second round.

They explain the slow turn speed, at least for pc's, by the fact that the pc's are moving quietly, mapping, peeking round corners etc.

Regards
Mortis
 

Mortis

First Post
Shade said:
Skills: x
If we look at the stats from DMR2 it has an Int of 8, which gives 70 skill points.

<edit>Sorry forgot about x4 for 1st HD - corrected now :eek:

Made a bit of a difference in skill points.

Regards
Mortis
 
Last edited:

Shade

Monster Junkie
Mortis said:
If we look at the stats from DMR2 it has an Int of 8, which gives 49 skill points.

Does Int 8 seem to low? Even the jarilith has Int 8. And the lowly rutterkin has Int 9.
 

Mortis

First Post
Shade said:
Does Int 8 seem to low? Even the jarilith has Int 8. And the lowly rutterkin has Int 9.
A bit maybe, but I wouldn't increase it too much 10-11, 12 at the absolute maximum.

Care to post the ability scores of demons with approx. the same HD?

or how about

Str 18, Dex 14, Con 15, Int 10, Wis 13, Cha 11

Regards
Mortis
 

Mortis

First Post
Shade said:
Death demons, also known as Ostegos, appear as 10' tall gaunt, hairless humanoids with gray scaly skin. Ivory fangs protrude from their mouths and their fingers are tipped with adamantine talons. Their eyes glow like smoldering coals and two huge bat-like wings grow out of their back.
Count as adamantine for the purposes of bypassing DR etc?

Any creature struck by its claw must save vs. Paralysis or be paralyzed for 2-8 turns.
That's 20 - 80 minutes which seems rather long...
Any creature bitten by a death demon must save vs. Poison at -2 or die.
Con damage with Ability Focus (poison) or just a special ability to save a feat. :)

Regards
Mortis
 

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