COMBAT: Wraithworms are slow-moving and lethargic, but they don’t rely on speed to catch their prey; they rely on stealth. When they close within striking range, they can attack with blinding speed. A wraithworm’s bite inflicts Id8 points of damage, drains 1d2 levels from the victim, and poisons him with a slow-working but powerful venom that inflicts 3-12 points of damage every hour for the next ld6 hours. During this time the intense, icy cold of the venom at work inflicts a -4 penalty to the victim’s attack rolls, Armor Class, and saving throws. The victim is allowed two saving throws when bitten: the first save, versus spell, negates the level drain if successful; the second, versus poison with a -2 penalty, negates the effects of the wraithworm’s poison.