Shade
Monster Junkie
So...
Uintatherium
Large Animal
Hit Dice: 9d8+45 (85 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 16 (–1 size, +7 natural), touch 9, flat-footed 16
Base Attack/Grapple: +6/+18
Attack: Gore +13 melee (2d6+12)
Full Attack: Gore +13 melee (2d6+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: Powerful charge, trample 2d8+12
Special Qualities: Low-light vision
Saves: Fort +11, Ref +6, Will +3
Abilities: Str 26, Dex 10, Con 21, Int 2, Wis 13, Cha 2
Skills: Listen +14, Spot +3
Feats: Alertness, Endurance, Improved Natural Attack (gore)
Environment: Warm plains
Organization: Solitary or herd (2–8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 10–12 HD (Large); 13–27 HD (Huge)
Level Adjustment: -
An uintatherium is 6 to 14 feet long, 3 to 6 feet high at the shoulder, and weighs up to 6,000 pounds.
Combat
Powerful Charge (Ex): An uintatherium deals 4d6+24 points of damage when it makes a charge.
Trample (Ex): Reflex half DC 22. The save DC is Strength-based.
Also, according to Wikipedia:
"The large upper canines were apparently formidable defensive weapons, which resembled the canines of the saber-toothed cats and were larger in males than in females."
So borrow this?
Augmented Critical (Ex): A saber-toothed tiger deals triple damage if it scores a critical hit with its bite attack.
Anything else we'd like to switch around? The feats could probably change.
Uintatherium
Large Animal
Hit Dice: 9d8+45 (85 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 16 (–1 size, +7 natural), touch 9, flat-footed 16
Base Attack/Grapple: +6/+18
Attack: Gore +13 melee (2d6+12)
Full Attack: Gore +13 melee (2d6+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: Powerful charge, trample 2d8+12
Special Qualities: Low-light vision
Saves: Fort +11, Ref +6, Will +3
Abilities: Str 26, Dex 10, Con 21, Int 2, Wis 13, Cha 2
Skills: Listen +14, Spot +3
Feats: Alertness, Endurance, Improved Natural Attack (gore)
Environment: Warm plains
Organization: Solitary or herd (2–8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 10–12 HD (Large); 13–27 HD (Huge)
Level Adjustment: -
An uintatherium is 6 to 14 feet long, 3 to 6 feet high at the shoulder, and weighs up to 6,000 pounds.
Combat
Powerful Charge (Ex): An uintatherium deals 4d6+24 points of damage when it makes a charge.
Trample (Ex): Reflex half DC 22. The save DC is Strength-based.
Also, according to Wikipedia:
"The large upper canines were apparently formidable defensive weapons, which resembled the canines of the saber-toothed cats and were larger in males than in females."
So borrow this?
Augmented Critical (Ex): A saber-toothed tiger deals triple damage if it scores a critical hit with its bite attack.
Anything else we'd like to switch around? The feats could probably change.