More Skynet stuff..
Skynet Technology
Skynet of Coreline has a massive technological database, but it doesn't always have access to the necessary power or materials to make full advantage of this knowledge.
While Skynet currently builds older models of Terminators, Infiltrators and Hunter Killers, using common materials, it can equip them with more advanced armour and weapons if it wishes, or build more advanced models like the T-800, but in limited quantities currently.
Skynet is an expert in ultra-compact nuclear power sources, which allows for Skynet to create temporary or fake bases and manufacturing facilities quickly as it can bring in small, but powerful power generators without raising suspicions, especially when it captures a manufacturing facility, powering it with one of its generators for increased production capabilities without drawing power from the local grid.
Skynet also has advanced materials capabilities, but currently can't produce these in large quantities as the facilities needed Skynet hasn't been able to get enough of the correct equipment for large scale production as requires manipulator of gravity.
Skynet, surprisingly has a good understanding of matter/anti-matter reactors, but hasn't been able to produce much anti-matter fuel, and has plans to capture a Federation anti-matter reactor and fuel to further its research and manufacturing capabilities.
Skynet has used some of its technology base to make money to allow it to purchase some materials it can't easily steal, and also fund false flag operations under the company "FN" which stands for FakeNet, but Skynet doesn't let that part be know, as a little joke to itself to play on the humans that buy its wears.
FN Power Packs.
These are power packs used for energy weapons with universal adaptors to allow them to be used in any rifle type of energy weapon. These power packs use a crystalline storage system and stores incredible amounts of power. These power packs store enough energy for 200 charges instead of the standard 50. They also recharge in the same amount of time as a standard power pack.
Skynet sells these through several shell companies on the Black Market, but never uses these power packs with its own units unless one happens to pick up a weapon that has one in the weapon.
PDC: 10
GM Note: These power cells have a special feature that isn't detectable. When a Skynet controlled robot is within 50 feet of a weapon using a FN power pack, it can send a special signal to the power pack to cause it to detonate, dealing 1d4 fire damage for every 2 charges the power pack has left, to a maximum of 50d4, to a 20 foot radius area. This is used rarely, as Skynet doesn't want this secret discovered, and only used when there will be no witnesses.
FN Flexalloy Armour
FN sells a number of Flexalloy versions of standard armours that use metal (land warrior armour, space suit, undercover vest, concealable vest, light-duty vest, tactical vest, special response vest, forced entry unit, and other common armours), making use of the Flexalloy's lighter weight and flexibility without compromising its protective capabilities.
These armours have max Dex bonus increased by +1, Armour penalty reduced by 1 to a minimum of -1, and weight reduced by 20% (round down).
PDC: +2
FN Railgun/Coil Gun Ammunition
This ammunition used in railguns, coilguns and other weapons that use magnetic acceleration to fire their projectiles. These rounds are made of hyperalloys that interact with magnetic fields, increasing range and damage slightly.
Deals +1 per die of damage (2d6 would deal 2d6+2), and increase range by 25%. However if target has a magnetic field defensive system, its effects are increased by 50% (round down).
PDC: +2
Adventure Ideas
Rumours of mercenary forces being decimated when engaging much smaller and weaker Skynet forces have begun to spread that Skynet has managed to create some kind of super weapon, or new terminal that no one knows of. The PCs are tasked with examining the site of one such battle, and to track the Skynet forces responsible and find the truth.
An arms dealer or manufacturer (if the PCs have dealings with smaller companies) the PCs work with regular is curious about the new FN armour and ammunition, worried FN will be cutting into their business, hires them to get some info on FN. Anything from their headquarters, personnel, manufacturing locations, supply chains is useful, and possibly to even sabotage what they find.
HK-300 Fast Walker
The 300 series is a simple bipedal weapon platform, with a boxed shaped body, with two oversized servo enhanced legs with large triple claw pads. The large legs allows the HK-300 to balance on while leg while using the other for labour intensive work such as removing obstructions or smashing in doors and walls. The triple claw food pads can be used in melee combat and clearing debris as the claws can close together like scissors. The 300 is only 8.2 feet tall, and 4.9 feet wide, allowing it to follow human sized targets into most areas, as it can lower itself to stand only 6 feet, although a little slower in such a position. The 300 can run at 93 mph on smooth terrain, and losing only 20% speed over rough terrain.
The HK-300 is one of the first units to make use of Skynet's new materials research with hyperalloys, giving it good damage resistance without having thick armour and weighing it down. The HK-300 has a M100 plasma rifle mounted in the 'chin' in a semi turret, allowing it to fire with a 70 degree arc to each side, and 30 degrees up or down, which is tied to the power supply of the robot, giving it unlimited ammunition.
HK-300 Fast Walker
Medium Construct (PL 6)
Hit Dice: 5d10+10 (55 hp)
Initiative: +3 (+3 Dex)
Speed: 90 ft, 164 (16) vehicle scale
Defense: 16 (+3 Dex, +4 armour)
Attacks: +8 ranged M100 plasma rifle (6d10, fire, 100 ft, s,a), or +9 melee claw (2d6+6)
Grapple: +6/+10 using large size
Special Attack: Slicing Crush
Face/Reach: 5 ft by 5 ft/5 ft
Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, DR 15, Fire Resistance 10, Cold Resistance 10
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 22, Dex 16, Con ---, Int 10, Wis 10, Cha 8
Skills: Balance +8, Climb +8, Knowledge Tactics +5, Listen +10, Spot +10, Search +10
Challenge Rating: 4
PDC: 23
Combat
HK-300s have an animal like intelligence, similar to hunting dogs, tracking down targets, following them until they are destroyed or the trail has been lost for over an hour. It will strike with its plasma rifle as it moves quickly to close in on the target. If it survives the plasma attacks, it will strike with its claws, trying to rip the target to shreds. If the target survives the initial slash, it will grab the target and crush/slice it within its foot claws until the target is sliced in half.
Large Size
The HK-300 is considered Large size when it is advantageous for it, such as when it is grappling, gaining a +4 to Grapple checks.
Robotic Strength
Their powerful servos allow them to carry incredible weights. Not considered encumbered when carrying heavy loads and can carry double their normal weight for their strength. The HK-300's claw and Slashing Crush attacks ignores 5 points of hardness/DR due to the strength able to punch through steel and concrete.
Slicing Crush
If the HK-300 successfully strikes a target of medium size or smaller, it can initiate a grapple without providing an attack of opportunity. If it wins and maintains the grapple the next round, the second round the HK-300 deals 4d6+6 damage, half slashing and bludgeoning. If the Grapple check beat the target's by 5 or more, deals double damage.
T-720
T-720 is a heavier armoured and heavier equipped version of the T-700, with heavy plasma rifle. T-720s were used when heavy resistance was expected, working in pairs or groups of 4 and with T-700s in larger numbers. Typically assigned 1 to a squad of 6 or 2 to groups of 12 as heavy weapons users.
T-720 Endo
Medium Construct (PL 6)
Hit Dice: 6d10+10 (55 hp)
Initiative: +1
Speed: 40 ft
Defense: 17 (+1 Dex, +6 armour)
Attacks: +9 ranged M-100 pulse rifle (6d10, fire, 100 ft, s,a), or +10 melee slam (2d4+6)
Face/Reach: 5 ft by 5 ft/5 ft
Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, DR 12, Fire Resistance 10, Cold Resistance 10
Saves: Fort +2, Ref +1, Will +2
Abilities: Str 22, Dex 12, Con ---, Int 12, Wis 10, Cha 8
Skills: Balance +4, Climb +8, Knowledge Tactics +5, Listen +8, Spot +8, Search +8
Feats: Personal firearms, advanced firearms, burst fire
Challenge Rating: 5
PDC: 24
Combat
T-720 Endos function are combat units, either directed directly by Skynet, or automatically, programmed to patrol an area or attack Resistance groups and bases.
When directed by Skynet directly, working with other T-720s and T-700s, it gains +2 to attack rolls, multiple T-700s/T-720s will fire their weapons together targeting the same target or area, increasing damage by +2 die and Reflex save by +1 for each additional two terminators targeting the same target/area, all must be within 10 feet of each other, to a maximum of 11 terminators. They also can not be surprised or flanked if at least one of the terminators being controlled by Skynet within 100 ft are not surprised or flanked.
If operating in automatic mode, they will patrol a specific area, engaging any humans found, but will not go beyond their assigned area more than 1 mile to eliminate any human intruders. If the intruder goes beyond the range, the terminator will report the direction, speed, condition of the intruder to Skynet. When order to attack in automatic mode, they will keep attacking, using simple tactics, such as move and fire in groups, make use of cover as they advance, but will keep attacking until the targets are all destroyed, or the terminator is destroyed.
Robotic Strength
Their powerful servos allow them to carry incredible weights. Not considered encumbered when carrying heavy loads and can carry double their normal weight for their strength. The terminator's slam attack ignores 5 points of hardness/DR due to the strength able to punch through steel and concrete.
T-730
The T-730, or the T-700 in the Original Timeline (but referred to as the 730 as this version of the T-700 never made screen time), is an improvement over the T-600, and a direct precursor to the T-800, as it is the first Terminator that has living tissue covering the endoskeleton. Unlike the 600 series, thermal scans doesn't differentiate T-700s from humans, however they are not very adaptive or capable of true independent creativity, with simple personalities with stilted speech patterns. The other issues are animals like dogs can detect them, partly due to the living tissue is not self-sustaining, requiring the unit to be immersed in a rejuvenating nutrient bath every 10 days or the skin begins to rot. After a month, the skin is fully rotten, giving it a zombie appearance as the skin has necrotized, and the potent rotting stench. Another issue is when the terminal's sensors are in active scan mode, the eyes glow red, thus they typically wear goggles or sunglasses to hide this affect.
T-730 Endo
Medium Construct (PL 6)
Hit Dice: 6d10+10 +10 flesh (50 +10 hp)
Initiative: +1
Speed: 40 ft
Defense: 16 (+1 Dex, +5 armour)
Attacks: +8 ranged M-40 pulse rifle* (3d10, fire, 80 ft, s,a), or +10 melee slam (2d4+6)
Face/Reach: 5 ft by 5 ft/5 ft
Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, DR 8, Fire Resistance 10, Cold Resistance 10, living tissue
Saves: Fort +2, Ref +1, Will +2
Abilities: Str 22, Dex 12, Con ---, Int 12, Wis 10, Cha 8
Skills: Balance +4, Climb +8, Disguise +4, Gather Information +5, Knowledge Tactics +5, Listen +8, Spot +8, Search +8
Feats: Personal firearms, advanced firearms, burst fire
Challenge Rating: 4
PDC: 24
Combat
While the T-730 is still fully capable of combat like the T-700, it hides its full combat capabilities until required, using health Strength (11) and half attack roll bonus. It's primary role is to infiltrate, gather information, then either leave undetected, or destroy any witnesses. Typically armed with a ballistic weapon, or a M-40 Pulse rifle if resistance fighters in the area have them. Once in combat it uses its full strength and functions just like a T-700.
T-700 Endos function are combat units, either directed directly by Skynet, or automatically, programmed to patrol an area or attack Resistance groups and bases.
When directed by Skynet directly, working with other T-700s, it gains +2 to attack rolls, multiple T-700s will fire their weapons together targeting the same target or area, increasing damage by +2 die and Reflex save by +1 for each additional two terminators targeting the same target/area, all must be within 10 feet of each other, to a maximum of 11 terminators. They also can not be surprised or flanked if at least one of the terminators being controlled by Skynet within 100 ft are not surprised or flanked.
If operating in automatic mode, they will patrol a specific area, engaging any humans found, but will not go beyond their assigned area more than 1 mile to eliminate any human intruders. If the intruder goes beyond the range, the terminator will report the direction, speed, condition of the intruder to Skynet. When order to attack in automatic mode, they will keep attacking, using simple tactics, such as move and fire in groups, make use of cover as they advance, but will keep attacking until the targets are all destroyed, or the terminator is destroyed.
Robotic Strength
Their powerful servos allow them to carry incredible weights. Not considered encumbered when carrying heavy loads and can carry double their normal weight for their strength. The terminator's slam attack ignores 5 points of hardness/DR due to the strength able to punch through steel and concrete.
Living Tissue
The terminator is covered in living flesh, making it virtually identical to a normal human. Thermal sensors can't tell the difference, and the skin does bleed when cut, with the blood does clot, however the skin doesn't heal, and after suffering enough damage, which is done to the flesh before the frame and doesn't benefit from the terminator's DR, reveals the metal frame below the skin. The terminal requires to be completely immersed in a nutrient bath for at least 3 hours every 10 days, otherwise the skin begins to rot, negating the Disguise skill bonus, and thermal scans will reveal it is a robot. If the skin doesn't take any damage and the terminal doesn't get a nutrient bath, the tissue rots and becomes necrotized, providing only half the bonus hp from the flesh. Does grant a +2 bonus to Intimidation checks with the necrotized flesh.
M-40 Pulse Rifle
The M-40 is an improved weapon over the M-20, with full automatic fire capability, lighter, integrated targeting and link to the Terminator or Hunter Killer that is holding it so it can link and monitor the weapon's status without having to look at it, and able to fire at a target without having to look directly at it.
Damage: 3d10
Critical: x3
Damage Type: Fire
Range Increment: 100 ft
Rate of Fire: S, A
Size: Large
Weight: 15 lbs
Ammo: 100 Box
Purchase DC: 24 Mil (+3)
Notes: Integrated camera, weapon link, targeting system (+1 to attack rolls with weapon link)
T-750 Facilitator
The 750 are improvements over the T-730, with improvements in the adaptive learning software, which allows it to learn and extrapolate from interactive contact. The Facilitators were used by Skynet in its prisons, to interact and gain the trust of the prisoners, acting as a fellow prisoner, to learn of any potential escape attempts, and to study the human psyche and behaviours. The living tissue disguise had far more variation over other units, except for the later T-800 and newer models. The 750s combat skills were slightly reduced and their memory and information gathering systems were expended to facilitate its roll, and thus were typically unarmed. T-750s were also used in Skynet facilities where having a fully metallic drones would be hazardous, such as its Time Displacement Device facility, as terminators without living tissue covering would be ripped apart.
Make following changes to T-730 to make T-750:
Reduce Attack bonus by -2;
Increase Cha by +2;
Increase Disguise by +3;
Increase Gather Information by +3;
Can add up to 3 new skills (from Craft, Knowledge, Repair, Swim, Treat Injury) at +2 after being shown to use of the skill, can increase in level over time;
PDC +1
Skynet Technology
Skynet of Coreline has a massive technological database, but it doesn't always have access to the necessary power or materials to make full advantage of this knowledge.
While Skynet currently builds older models of Terminators, Infiltrators and Hunter Killers, using common materials, it can equip them with more advanced armour and weapons if it wishes, or build more advanced models like the T-800, but in limited quantities currently.
Skynet is an expert in ultra-compact nuclear power sources, which allows for Skynet to create temporary or fake bases and manufacturing facilities quickly as it can bring in small, but powerful power generators without raising suspicions, especially when it captures a manufacturing facility, powering it with one of its generators for increased production capabilities without drawing power from the local grid.
Skynet also has advanced materials capabilities, but currently can't produce these in large quantities as the facilities needed Skynet hasn't been able to get enough of the correct equipment for large scale production as requires manipulator of gravity.
Skynet, surprisingly has a good understanding of matter/anti-matter reactors, but hasn't been able to produce much anti-matter fuel, and has plans to capture a Federation anti-matter reactor and fuel to further its research and manufacturing capabilities.
Skynet has used some of its technology base to make money to allow it to purchase some materials it can't easily steal, and also fund false flag operations under the company "FN" which stands for FakeNet, but Skynet doesn't let that part be know, as a little joke to itself to play on the humans that buy its wears.
FN Power Packs.
These are power packs used for energy weapons with universal adaptors to allow them to be used in any rifle type of energy weapon. These power packs use a crystalline storage system and stores incredible amounts of power. These power packs store enough energy for 200 charges instead of the standard 50. They also recharge in the same amount of time as a standard power pack.
Skynet sells these through several shell companies on the Black Market, but never uses these power packs with its own units unless one happens to pick up a weapon that has one in the weapon.
PDC: 10
GM Note: These power cells have a special feature that isn't detectable. When a Skynet controlled robot is within 50 feet of a weapon using a FN power pack, it can send a special signal to the power pack to cause it to detonate, dealing 1d4 fire damage for every 2 charges the power pack has left, to a maximum of 50d4, to a 20 foot radius area. This is used rarely, as Skynet doesn't want this secret discovered, and only used when there will be no witnesses.
FN Flexalloy Armour
FN sells a number of Flexalloy versions of standard armours that use metal (land warrior armour, space suit, undercover vest, concealable vest, light-duty vest, tactical vest, special response vest, forced entry unit, and other common armours), making use of the Flexalloy's lighter weight and flexibility without compromising its protective capabilities.
These armours have max Dex bonus increased by +1, Armour penalty reduced by 1 to a minimum of -1, and weight reduced by 20% (round down).
PDC: +2
FN Railgun/Coil Gun Ammunition
This ammunition used in railguns, coilguns and other weapons that use magnetic acceleration to fire their projectiles. These rounds are made of hyperalloys that interact with magnetic fields, increasing range and damage slightly.
Deals +1 per die of damage (2d6 would deal 2d6+2), and increase range by 25%. However if target has a magnetic field defensive system, its effects are increased by 50% (round down).
PDC: +2
Adventure Ideas
Rumours of mercenary forces being decimated when engaging much smaller and weaker Skynet forces have begun to spread that Skynet has managed to create some kind of super weapon, or new terminal that no one knows of. The PCs are tasked with examining the site of one such battle, and to track the Skynet forces responsible and find the truth.
An arms dealer or manufacturer (if the PCs have dealings with smaller companies) the PCs work with regular is curious about the new FN armour and ammunition, worried FN will be cutting into their business, hires them to get some info on FN. Anything from their headquarters, personnel, manufacturing locations, supply chains is useful, and possibly to even sabotage what they find.
HK-300 Fast Walker
The 300 series is a simple bipedal weapon platform, with a boxed shaped body, with two oversized servo enhanced legs with large triple claw pads. The large legs allows the HK-300 to balance on while leg while using the other for labour intensive work such as removing obstructions or smashing in doors and walls. The triple claw food pads can be used in melee combat and clearing debris as the claws can close together like scissors. The 300 is only 8.2 feet tall, and 4.9 feet wide, allowing it to follow human sized targets into most areas, as it can lower itself to stand only 6 feet, although a little slower in such a position. The 300 can run at 93 mph on smooth terrain, and losing only 20% speed over rough terrain.
The HK-300 is one of the first units to make use of Skynet's new materials research with hyperalloys, giving it good damage resistance without having thick armour and weighing it down. The HK-300 has a M100 plasma rifle mounted in the 'chin' in a semi turret, allowing it to fire with a 70 degree arc to each side, and 30 degrees up or down, which is tied to the power supply of the robot, giving it unlimited ammunition.
HK-300 Fast Walker
Medium Construct (PL 6)
Hit Dice: 5d10+10 (55 hp)
Initiative: +3 (+3 Dex)
Speed: 90 ft, 164 (16) vehicle scale
Defense: 16 (+3 Dex, +4 armour)
Attacks: +8 ranged M100 plasma rifle (6d10, fire, 100 ft, s,a), or +9 melee claw (2d6+6)
Grapple: +6/+10 using large size
Special Attack: Slicing Crush
Face/Reach: 5 ft by 5 ft/5 ft
Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, DR 15, Fire Resistance 10, Cold Resistance 10
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 22, Dex 16, Con ---, Int 10, Wis 10, Cha 8
Skills: Balance +8, Climb +8, Knowledge Tactics +5, Listen +10, Spot +10, Search +10
Challenge Rating: 4
PDC: 23
Combat
HK-300s have an animal like intelligence, similar to hunting dogs, tracking down targets, following them until they are destroyed or the trail has been lost for over an hour. It will strike with its plasma rifle as it moves quickly to close in on the target. If it survives the plasma attacks, it will strike with its claws, trying to rip the target to shreds. If the target survives the initial slash, it will grab the target and crush/slice it within its foot claws until the target is sliced in half.
Large Size
The HK-300 is considered Large size when it is advantageous for it, such as when it is grappling, gaining a +4 to Grapple checks.
Robotic Strength
Their powerful servos allow them to carry incredible weights. Not considered encumbered when carrying heavy loads and can carry double their normal weight for their strength. The HK-300's claw and Slashing Crush attacks ignores 5 points of hardness/DR due to the strength able to punch through steel and concrete.
Slicing Crush
If the HK-300 successfully strikes a target of medium size or smaller, it can initiate a grapple without providing an attack of opportunity. If it wins and maintains the grapple the next round, the second round the HK-300 deals 4d6+6 damage, half slashing and bludgeoning. If the Grapple check beat the target's by 5 or more, deals double damage.
M100 Plasma Rifle | 6d10 | 20 | Fire | 100 ft | S, A | Unlimited |
T-720
T-720 is a heavier armoured and heavier equipped version of the T-700, with heavy plasma rifle. T-720s were used when heavy resistance was expected, working in pairs or groups of 4 and with T-700s in larger numbers. Typically assigned 1 to a squad of 6 or 2 to groups of 12 as heavy weapons users.
T-720 Endo
Medium Construct (PL 6)
Hit Dice: 6d10+10 (55 hp)
Initiative: +1
Speed: 40 ft
Defense: 17 (+1 Dex, +6 armour)
Attacks: +9 ranged M-100 pulse rifle (6d10, fire, 100 ft, s,a), or +10 melee slam (2d4+6)
Face/Reach: 5 ft by 5 ft/5 ft
Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, DR 12, Fire Resistance 10, Cold Resistance 10
Saves: Fort +2, Ref +1, Will +2
Abilities: Str 22, Dex 12, Con ---, Int 12, Wis 10, Cha 8
Skills: Balance +4, Climb +8, Knowledge Tactics +5, Listen +8, Spot +8, Search +8
Feats: Personal firearms, advanced firearms, burst fire
Challenge Rating: 5
PDC: 24
Combat
T-720 Endos function are combat units, either directed directly by Skynet, or automatically, programmed to patrol an area or attack Resistance groups and bases.
When directed by Skynet directly, working with other T-720s and T-700s, it gains +2 to attack rolls, multiple T-700s/T-720s will fire their weapons together targeting the same target or area, increasing damage by +2 die and Reflex save by +1 for each additional two terminators targeting the same target/area, all must be within 10 feet of each other, to a maximum of 11 terminators. They also can not be surprised or flanked if at least one of the terminators being controlled by Skynet within 100 ft are not surprised or flanked.
If operating in automatic mode, they will patrol a specific area, engaging any humans found, but will not go beyond their assigned area more than 1 mile to eliminate any human intruders. If the intruder goes beyond the range, the terminator will report the direction, speed, condition of the intruder to Skynet. When order to attack in automatic mode, they will keep attacking, using simple tactics, such as move and fire in groups, make use of cover as they advance, but will keep attacking until the targets are all destroyed, or the terminator is destroyed.
Robotic Strength
Their powerful servos allow them to carry incredible weights. Not considered encumbered when carrying heavy loads and can carry double their normal weight for their strength. The terminator's slam attack ignores 5 points of hardness/DR due to the strength able to punch through steel and concrete.
M100 Plasma Rifle | 6d10 | 20 | Fire | 100 ft | S, a | 200 cell | Large | 20 lbs | 24 |
T-730
The T-730, or the T-700 in the Original Timeline (but referred to as the 730 as this version of the T-700 never made screen time), is an improvement over the T-600, and a direct precursor to the T-800, as it is the first Terminator that has living tissue covering the endoskeleton. Unlike the 600 series, thermal scans doesn't differentiate T-700s from humans, however they are not very adaptive or capable of true independent creativity, with simple personalities with stilted speech patterns. The other issues are animals like dogs can detect them, partly due to the living tissue is not self-sustaining, requiring the unit to be immersed in a rejuvenating nutrient bath every 10 days or the skin begins to rot. After a month, the skin is fully rotten, giving it a zombie appearance as the skin has necrotized, and the potent rotting stench. Another issue is when the terminal's sensors are in active scan mode, the eyes glow red, thus they typically wear goggles or sunglasses to hide this affect.
T-730 Endo
Medium Construct (PL 6)
Hit Dice: 6d10+10 +10 flesh (50 +10 hp)
Initiative: +1
Speed: 40 ft
Defense: 16 (+1 Dex, +5 armour)
Attacks: +8 ranged M-40 pulse rifle* (3d10, fire, 80 ft, s,a), or +10 melee slam (2d4+6)
Face/Reach: 5 ft by 5 ft/5 ft
Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, DR 8, Fire Resistance 10, Cold Resistance 10, living tissue
Saves: Fort +2, Ref +1, Will +2
Abilities: Str 22, Dex 12, Con ---, Int 12, Wis 10, Cha 8
Skills: Balance +4, Climb +8, Disguise +4, Gather Information +5, Knowledge Tactics +5, Listen +8, Spot +8, Search +8
Feats: Personal firearms, advanced firearms, burst fire
Challenge Rating: 4
PDC: 24
Combat
While the T-730 is still fully capable of combat like the T-700, it hides its full combat capabilities until required, using health Strength (11) and half attack roll bonus. It's primary role is to infiltrate, gather information, then either leave undetected, or destroy any witnesses. Typically armed with a ballistic weapon, or a M-40 Pulse rifle if resistance fighters in the area have them. Once in combat it uses its full strength and functions just like a T-700.
T-700 Endos function are combat units, either directed directly by Skynet, or automatically, programmed to patrol an area or attack Resistance groups and bases.
When directed by Skynet directly, working with other T-700s, it gains +2 to attack rolls, multiple T-700s will fire their weapons together targeting the same target or area, increasing damage by +2 die and Reflex save by +1 for each additional two terminators targeting the same target/area, all must be within 10 feet of each other, to a maximum of 11 terminators. They also can not be surprised or flanked if at least one of the terminators being controlled by Skynet within 100 ft are not surprised or flanked.
If operating in automatic mode, they will patrol a specific area, engaging any humans found, but will not go beyond their assigned area more than 1 mile to eliminate any human intruders. If the intruder goes beyond the range, the terminator will report the direction, speed, condition of the intruder to Skynet. When order to attack in automatic mode, they will keep attacking, using simple tactics, such as move and fire in groups, make use of cover as they advance, but will keep attacking until the targets are all destroyed, or the terminator is destroyed.
Robotic Strength
Their powerful servos allow them to carry incredible weights. Not considered encumbered when carrying heavy loads and can carry double their normal weight for their strength. The terminator's slam attack ignores 5 points of hardness/DR due to the strength able to punch through steel and concrete.
Living Tissue
The terminator is covered in living flesh, making it virtually identical to a normal human. Thermal sensors can't tell the difference, and the skin does bleed when cut, with the blood does clot, however the skin doesn't heal, and after suffering enough damage, which is done to the flesh before the frame and doesn't benefit from the terminator's DR, reveals the metal frame below the skin. The terminal requires to be completely immersed in a nutrient bath for at least 3 hours every 10 days, otherwise the skin begins to rot, negating the Disguise skill bonus, and thermal scans will reveal it is a robot. If the skin doesn't take any damage and the terminal doesn't get a nutrient bath, the tissue rots and becomes necrotized, providing only half the bonus hp from the flesh. Does grant a +2 bonus to Intimidation checks with the necrotized flesh.
M-40 Pulse Rifle
The M-40 is an improved weapon over the M-20, with full automatic fire capability, lighter, integrated targeting and link to the Terminator or Hunter Killer that is holding it so it can link and monitor the weapon's status without having to look at it, and able to fire at a target without having to look directly at it.
Damage: 3d10
Critical: x3
Damage Type: Fire
Range Increment: 100 ft
Rate of Fire: S, A
Size: Large
Weight: 15 lbs
Ammo: 100 Box
Purchase DC: 24 Mil (+3)
Notes: Integrated camera, weapon link, targeting system (+1 to attack rolls with weapon link)
T-750 Facilitator
The 750 are improvements over the T-730, with improvements in the adaptive learning software, which allows it to learn and extrapolate from interactive contact. The Facilitators were used by Skynet in its prisons, to interact and gain the trust of the prisoners, acting as a fellow prisoner, to learn of any potential escape attempts, and to study the human psyche and behaviours. The living tissue disguise had far more variation over other units, except for the later T-800 and newer models. The 750s combat skills were slightly reduced and their memory and information gathering systems were expended to facilitate its roll, and thus were typically unarmed. T-750s were also used in Skynet facilities where having a fully metallic drones would be hazardous, such as its Time Displacement Device facility, as terminators without living tissue covering would be ripped apart.
Make following changes to T-730 to make T-750:
Reduce Attack bonus by -2;
Increase Cha by +2;
Increase Disguise by +3;
Increase Gather Information by +3;
Can add up to 3 new skills (from Craft, Knowledge, Repair, Swim, Treat Injury) at +2 after being shown to use of the skill, can increase in level over time;
PDC +1