Archade
Azer Paladin
Next, the cuddly and lovable Derek Desleigh the assassin.
Defensive CR would be 1/8, moved to 1/4 for Cunning Action and the effective AC of 16. Average damage should be 17/14/14 or 15 for CR 2, modified to CR 3. That averages to CR 2.
Derek Desleigh
Medium humanoid (human),neutral evil
human rogue (assassin) 4
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Armor Class 14 (leather armor)
Hit Points 30 (4d8)
Speed 30 ft.
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Str 14 (+2), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 8 (-1), Cha 7 (-2)
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Saving Throws Dex +5, Int +3
Skills Acrobatics +7, Athletics +4, Investigation +3, Stealth +7
Tools Thieves' Tools
Senses Passive Perception 9
Languages common
Challenge 2 (450 xp)
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Assassinate. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
Expertise. Your proficiency bonus is doubled for Athletics and Stealth.
Cunning Action. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Sneak Attack. Once per turn, you can deal and extra 2d6 damage to a creature you hit if you have advantage on the attack roll. The attack must use a ranged or finesse weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
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ACTIONS
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) slashing damage.
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Equipment: shortsword, leather armor
Defensive CR would be 1/8, moved to 1/4 for Cunning Action and the effective AC of 16. Average damage should be 17/14/14 or 15 for CR 2, modified to CR 3. That averages to CR 2.
Derek Desleigh
Medium humanoid (human),neutral evil
human rogue (assassin) 4
________________________________________
Armor Class 14 (leather armor)
Hit Points 30 (4d8)
Speed 30 ft.
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Str 14 (+2), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 8 (-1), Cha 7 (-2)
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Saving Throws Dex +5, Int +3
Skills Acrobatics +7, Athletics +4, Investigation +3, Stealth +7
Tools Thieves' Tools
Senses Passive Perception 9
Languages common
Challenge 2 (450 xp)
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Assassinate. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
Expertise. Your proficiency bonus is doubled for Athletics and Stealth.
Cunning Action. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Sneak Attack. Once per turn, you can deal and extra 2d6 damage to a creature you hit if you have advantage on the attack roll. The attack must use a ranged or finesse weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
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ACTIONS
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) slashing damage.
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Equipment: shortsword, leather armor