NexH
First Post
Disclaimer: the following may contain spoilers for the Living Forgotten Realms adventure EPIC 3-2 "Cracks in the Crimson Cage".
Just finished reading the second Living Forgotten Realms epic adventure, found here Living Forgotten Realms
I'm very impressed with its quality, and I'm looking forward to EPIC 3-3 and beyond. Although I do not use Forgotten Realms, the adventure was, as EPIC 3-1, a great source of inspiration for adventure and encounter building.
Some interesting mechanics:
*Fatigue points. So far I have been improvising resource loss for uninteresting battles and arduous (but not central) journeys, but I think I will implement this system from now on.
*Various kinds of "Dual skill checks", where success depends on the sum of two skill checks.
*Group checks were those who failed may face individual consequences.
*Great terrain effects and hazards.
*The hybrid skill challenge-abstract combat.
The environmental descriptions and dangers of Carceri are very useful for future reference, and I hope to find similar things for the Demonweb.
The design notes on some of the monsters also prove interesting to read, and the monsters themselves were very good.
So, given this positive appraisal, I wanted to raise awareness of this adventure to all DMs; I think it would be a pity to miss the chance to at least flip through it for inspiration.
Just finished reading the second Living Forgotten Realms epic adventure, found here Living Forgotten Realms
I'm very impressed with its quality, and I'm looking forward to EPIC 3-3 and beyond. Although I do not use Forgotten Realms, the adventure was, as EPIC 3-1, a great source of inspiration for adventure and encounter building.
Some interesting mechanics:
*Fatigue points. So far I have been improvising resource loss for uninteresting battles and arduous (but not central) journeys, but I think I will implement this system from now on.
*Various kinds of "Dual skill checks", where success depends on the sum of two skill checks.
*Group checks were those who failed may face individual consequences.
*Great terrain effects and hazards.
*The hybrid skill challenge-abstract combat.
The environmental descriptions and dangers of Carceri are very useful for future reference, and I hope to find similar things for the Demonweb.
The design notes on some of the monsters also prove interesting to read, and the monsters themselves were very good.
So, given this positive appraisal, I wanted to raise awareness of this adventure to all DMs; I think it would be a pity to miss the chance to at least flip through it for inspiration.