Whisper (Sp): Soul beckoners possess a sonic charm attack that reaches a range of 240 feet. Creatures hearing the whispers must roll a successful Will save (DC 14) or be drawn toward the soul beckoner. A successful saving throw negates the whisper. Creatures drawn to a soul beckoner are attacked by the monster and are considered flat-footed (even if they are normally immune to being caught flat-footed), but a successful hit breaks the enchantment of the whisper. Otherwise, victims are allowed a Will save every round to escape the creature's enchantment with a cumulative +2 bonus per round. A silence spell or a character incapable of hearing prevents the effects of the whisper.
Eerie Wail (Sp): If a soul beckoner’s whisper attack fails, the victim hears an eerie wailing sound. The character must then roll another successful Will save (DC 14) or flee in terror for 1d4+1 rounds. A silence spell or a character incapable of hearing prevents the effects of the wail.