Crispy runs TSAD!

Crispy120286

Explorer
Meet the Heroes!


We all rolled randomly in the Ultimate Campaign book to see where our origin stories ended up. Lets see where it brought us!


Nero Dia Pemberton. Human Cleric of Erastil. Son of lord and lady Pemberton, one of the middle children, has 3 older siblings, 2 younger siblings, and 1 twin. He has taken the traits Militia Veterain and Natural Born Leader. Now i'm not sure how his siblings will impact this short campaign but we'll see.


Orson. Half-Orc Barbarian. Barbarian of the orc tribes to the east. Ciroth destroied the majority of his tribe and he was outcast with his mother slain. He vows to slay the dragon in revenge for his mothers death. He took the traits Outcast, Reactionary, Reckless. He also took the flaw Attackment object which is a necklace of his mothers.


Alexander Oathbound. Human Paladin of Ragathiel. Is the prince to the King in Northminster, Has three older brothers, oldest is a set of twins (which one will get the throne?). Has recieved Knigbt training in his early years. Set out to slay the dragon. The dragon met them on the way and wiped them to a man, with Alexander being the only survivor. He took the traits Civilized, Mentored, and Seeker. He took the flaw Dependant.


Sylar Shavell. Human Rogue. Father was once the Bandit Leader Valclav, giving the title to him when he decided to retire. In turn Sylar became Valclav. Back them he was more of a robin hood type bandit, CG and providing for the people. Eventually he retired as well and passes on the Valclav title onto someone else... someone who fell to evil (mwahahaha). He opened a business of a caravan driver, driving passengers between the cities. He took the traits Militia Veterain, Merchant, and Canter. He took the flaw Hedonistic.
 

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Crispy120286

Explorer
Session 1

Our first session begins on Gozran the 9th.
Nero begins his day fishing upon the bridge south of town catching two nice sized fish, he takes them to the tavern to be friend up and added to today's menu.

Alexander having arrived in town a week ago injured by the dragons attack just got out of the house of healing and begins exploring the town. He meets Rhorus and the stuttering Seven-Foot-Dan and requests a suit of chainmail, a longsword, a shortword, and a shield. Dan stutters "Y-y-y-you can p-p-pick it up tom-m-morrow." Alexander pays for his wares and takes a visit to Samuel and Sons general good store. He purchases some personal care items and goes to pay for a room at the tavern. He begins to shave and clean up.

Orson heads north and sets some traps on the boarder of the weirwood. He digs a pitfall trap to hopefully catch a wild boar. Heads back south, meeting a few travelers along the way headed for the Bleeding Heart Tavern, he cheerfully wraps his arm around their shoulders much to their discomfort and walks with them to the tavern.

Sylar has already begun his day at the tavern and enjoys a conversation with Brand Torek and is soon joined by the others. Hearing talk of the dragon by Sylar, Alexander joins him and they exchange short stories on how much they dislike the dragon. Alexander for being the only surviving member of his troop, and Sylar for the dragon destroying his entire caravan company and taking the cart with valuables with it. Orson enthusiastically joins in saying "If there is any dragon smiting, count me in!" . Nero joins in offering everyone some Holdenshire Trout steaks. They all partake. Brand talks about the area, warning them to stay away from the Fogmoore for a wolf prowled the area at night. Another drunken old man mentions floating stones and weird noises over at murrays folley. Another man takes the old man and as they are leaving, in his drunken stupor he asks the sober man guiding him if they can not see the troll today. This piques the Heroes curiosity and they begin asking questions. They decide it best to try this tomorrow. Alexander asks Ugg is he can speak Giant to which Ugg replies, "I am a giant". This continues on for a few moment until Sylar puts it into simple terms for him to understand.

Gozran the 10th
Orson heads north to find his trap filled with a single Boar, he slays it, cleans it up and takes the wild pork to the tavern, noticing no one is there, he drops it in the ice box and leaves. The rest of the heroes meet up at the Bakery decided the next course of action. Asking themselves, how do we kill a troll? They discover that alchemists fire is too expensive at the current time. They try the diplomatic approach first and hope for the best. They meet with Ugg and cautiously head eastward to the bridge. They hear faint coughing noises and slow down. Orson in his infinite wisdom taunts and tried to intimidate the troll only pissing it off in the process as he is the only person other than Ugg who can speak giant. It takes Ugg, Alexander, and Nero to calm her down and allow the cleric to see the child. She lets them approach, but not letting Orson near, Nero uses Channel Positive Energy and heals the baby troll, the mother is very happy and gives them her shinies and runs north. Orson is upset he couldn't make himself a Troll Skin Rug today. They head back to Hengistbury

Now the plan on entering the fogmoore. They gather up supplies and tool kits and venture south. Alexander was the only one to get stuck in the mud and it took them a couple tried to pull him out. Suddenly seven stirges attack the party draining quite a bit of blood from Sylar and a bit from Orson. They decide to camp here, the continue to hear howls throughout the night but it doesn't come near.

Gozran the 11th
They set out the next day and follow tracks for the entire day until the next nightfall. They follow the blood and carnage until they see the Werewolves Silhouette in the darkness, it runs forward. The Paladin loads a bullet into his sling and SMITE EVIL! Struck it in the head. The wolf shocked that it got hit and that it actually hurt, drawn its sword and charged the Paladin who also drawn its sword. They lock blades in an epic duel. Alexander hitting him every other swing, breaching his DR with Smite Evil. Nero begins firing arrows while Sylar sneaks in through the side and manages to land an excellent Critical Hit + Sneak Attack bringing him down to 1 hitpoint after DR was applied. Finally Alexander managed to pierce him through the heart, kicking his feet out from underneath him and piercing him through the side of the head.

We ended right here looking to pick up were we left off next Thursday.

GM's Notes.
I think this was a very successful first session, I had fun and my players had fun. Definitely looking forward to next week. I was worried when the werewolf almost dropped the paladin in a single hit, brought him down to a single HP. If the paladin dropped the fight would have gone on for MUCH longer as the others weren't equipped to breach its DR. It could have gone 50/50 after that. All in all, a nice challenge.
 
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Crispy120286

Explorer
Definately! Next week I'm planning on Memories of Brockendale. I'm expanding the castle quite a bit and adding In more haunts. I plan on ot being a truly haunting experience and tons of fun.
 

Fiddleback

First Post
Very cool. I'm pleased the troll encounter went as it did and also pleased that at least someone stepped off the path in the moors.
 

Crispy120286

Explorer
I am happy the troll encounter went that way as well. I was afraid the barbarian was going to outright attack it. There was a little bit of conflict out of game about why the paladin let it go free even after learning it killed people. His reasoning was that he isn't happy to let it free, he knows it will be dangerous down the line, but it was defending an innocent child, and the child did not deserve to die. I can see the barbarians player view as well, it is evil and shouldn't live to continue its evil.
 

Fiddleback

First Post
And of course none of them know it might be useful down the road. :)

I like to see a group thinking about what they are doing, though. It'll come in handy as they go along. :)
 

Crispy120286

Explorer
Session 2

Gozran 11 (continue)
They have successfully slain the werewolf. Suddenly it turns into a human, startling the adventurers. Nero wraps the body for a proper burial wanting to take the man back to town. Orson protests but quickly gives in, not wanting to put himself on Erastils bad side. Worried there may be more they make haste back towards Hengistbury. They arrive in the dead of night and head straight to the House of healing, which is also the Temple of Erastil. Alexander writes a military report to Brand detailing the events of the last two nights. Sylar delivers the letter and they all go to sleep and decide to meet up in the morning.

Gozran 12
They woke in the morning to meet up with one another. Nero oversee the burial of the unnamed werewolf with his mother Lady Sybill Pemberton. Orson visited Rorus and sold the chainmail of the werewolf and got his own armor repaired. Orson asked if there was anything that he needed to be done, Rorus took this opportunity to hire him on as an escort for his shipment that was getting ready to leave tomorrow morning. Orson was eager to make a little gold so he went to tell the others. They returned to tell Rorus that they accept and they'll be down in the early morning. Alexander got his armor repaired and left.
The rest of the evening went by uneventfully, aside from some talk in the tavern over a card game. Three Fingered Jake asked to join and entertained them with a story of a Haunted Castle a little ways to the north.

Gozran 13
In the early hours of the morning Orson was woken up by a knock on his door. Seven-foot Dan was there. He told Orson to meet Rorus within the hour at his forge. Orson gathered the rest of the adventurers and headed towards the forge. Rorus greeted them in his usual cheery self, with a frown and a hint of sarcasm. (They should be happy they have yet to meet his wife.) Rorus gives them the rundown of what is expected of them, to provide an escort up river to the edge of holdenshire and pass off the cargo at Borcester. This trip will take three days and for them to prepare for such. They gather up some supplies and food for the three day trip and plan on picking up more once they reach Borcester.
the adventurers introduce themselves to the bargemen and they were off. Nothing happened for the first 8 hours but in the early afternoon, from a seemingly innocent passing barge, arrows were set loose upon them! They found themselves with the opposing barge coming up beside them and being attacked my four human pirates and two goblin rangers. After a very difficult battle they looted what they could from their enemies and sunk their barge, burying them in the river. The rest of the evening and the next day went by uneventfully.

Gozran 15
They wake early in the morning and continue to sail downriver. By this time Sylar is fidgeting out of sheer boredom. So far he has carved an entire stick party of adventurers into the floor of the barge. But his boredom is soon alleviated when the barge becomes attacked once more, not by pirates but from beneath by seven lizard men! Coming up from beneath the barge they claw at the feet of the adventurers and attempt to drag them overboard. They manage to knock Alexander unconscious and drag Nero into the river. Orson manages to kill the Lizard Man that was pulling Nero underneath and brings him to safety. The last Lizard Man tried to escape but is slain as well.
That evening they make it safely to Borcester and assist in the unloading of the cargo. Looking for a place to stay for the evening the Cart Driver guides them to the local inn, The Lost Shepherd.

DM’s Notes: Another wonderful session. I made a few mistakes. Sylar was hiding among the cargo and i didn’t have every enemy roll perception to spot him, only the ones that were adjacent to him.
My players really enjoyed the pirate encounter, complimenting me on the way i pulled it off. What i did was have the players on a 2x3 square barge going down the river (i pictured it as a large raft with a tent canopy on top). the pirates themselves also had an identical barge. one thing they liked was throughout the day I asked them to roll for the encounters. and let it go as it fell. every turn the players barge moved 2 squares up river and the pirates moved 10 feet towards them until they were able to tie the barged together and attack within melee range.
 
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Morrus

Well, that was fun
Staff member
It seems to be going well! Are you enjoying it?

Incidentally, Borcester is pronounced like other - real world - places, such as Worcester, spelled like that: Borster.
 

Crispy120286

Explorer
I actually live in Worcester so it wasn't any different for me :p

And I'm really enjoying it, its a ton of fun to run and i love the look on the players faces when they see a monster that way outmatches them.
 

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