The climb
OOC: I’ll let the dice fall where they may. The climb DC is 5, increasing by 1 every 30 seconds. You descend at half your base speed for 200 feet. I’ll assume Octar carries the second dwarven rope with him.
Marcus ties the first rope around the tree (use rope check: 6(roll)+5(adj)+2(silk rope)=13. A secure knot). Then Octar bravely swings himself over the ledge.
It takes Octar(net climb check:+1) about 2 minutes to descend to the bottom. It is a physically and emotionally demanding climb. Already cold, the air gets colder the father down he climbs. Also, the longer he goes, the heavier his armor seems, and the weaker his fingers. The crashing waves beneath send a cold mist steeling upwards. At the bottom, Octar sighs with relief, finds a secure ledge, shivers, shakes his hands out, and looks up.
Next, Dhormium(net climb check +1) mutters a quiet prayer, and swimgs himself over the precipice. He awkwardly repells down only about 90 feet before a seemingly secure foothold suddenly gives way, jerking one chilled hand off the rope. He hangs for a moment, swaying away from the cliff, then unable to regain his grip, he plunges headlong into the sea, 110 feet below. (inflicts 3 pts subdual, and 17 pts normal dmg)(dropping him to 6 hps)
OOC: For Ehldannis, his feather fall would last 3 rounds, and would allow him to fall at 60 ft/round, for a total of 180 feet. He estimates the distance at about this, and might want to reconsider his strategy. Since he's smarter than I am, I suspect this would occur to him.