Round 1
OOC: Thank you, Inez, for your sleep spell comment - I haven't read all the 3.5 details and didn't realize the spell had changed at all. I appreciate your keeping me aware of changes as we encounter them. Also, sorry, I evidently skipped Nathaniel on the initiave rolls. He will act directly after the Neandrathalls.
Marcus hurls his dagger, (at who? I'll determine randomly) striking one of the unarmored neandrathalls on the arm, causing a minor wound (1 hp dmg).
Ehldannis and Dhormium begin chanting spells. Dhormium's bless takes effect, and the party all feels a rush of courage.
The armored female shouts a brief command, and the wounded Neandrathall turns and flees. There are three obvious exits from this chamber, one about 20 feet to the west, one about 20 feet to the east, and one directly behind your opponents. It is into this hallway that he flees. Behind you to the South is the water.
The other unarmored neandrathall leaps to the attack, striking Dhormium with surprising skill (inflicting 4 points of dmg w/his club), the other two quickly chant, the female producing a ball of fire in her hand and sends its shooting towards Ehldannis, striking for 8 points of fire damage, and producing a cloud of steam from his wet body. Elhdannis, already weakened from the rocky underwater passage, loses consciousness (-4 hp), and his spell is lost.
Nathaniel charges at the female, but his cold-numbed limbs awkwardly cause his sword thrust to fall short.