Conclusions
As 'threatened', I'm going to fast forward here. Feel free to go back if appropriate or continue on.
You climb out through the crude tunnels of the wendol. You meet groups now and then, dragging various items up towards the light. None attempt to impede your progess. All seem very afraid of you, and the grisly tokens you carry.
Finally you emerge into the light. You find yourself in a cave mouth on the cliff you had seen before from your earlier vantage point over the wendol camp. The whole camp now looks like an anthill, which was kicked by a wayward foot. The neandrathalls swarm about, tearing down their teepee-like tents, packing up their dogs and horses, gathering possessions and children, and forming into a large group near the river. They seem preparing to leave the area.
You head back towards the sea, where you last saw Mendicus and wolf. Brioc manages to track them, and you soon find them huddled in a small cave, save and sound, though wet and scared.
Together you make it back to Sevastopol without incident, although you travel warily, as you detect signs of orcs. There, your tale of bravery, and the bloody heads you carry, instantly convince the weary residents of your success. You are treated like heros, and offered anything the town has to offer. Weary from your harrowing journey, you happily relax and enjoy the wine, rich food, soft beds, clean clothes, hot baths, and attractive women, each to his own inclination. The town notables are all there, Rufus, the aging mayor, Burne the ancient greek wizard, Angrinion, the heavy drinking first mate and town sheriff, Y’dress, the priestess of Diana who profetized your arrival, and Tuli Popandreas, the merchant ranger.
During your absence, both Glaucon and Khenetsobek died from their mysterious illness. Ecgthow evidently recovered, and rode off into the night to pursue you, but has not been heard from since. Perhaps you’ll blunder into him again, for as a dark shadow ever at the edge of your vision, even in this time of comfort, you know you soon must leave, to brave even worse perils, in pursuit of your ultimate goal.
The following is a list of treasure you have so far accumulated. Please divide up what you will take with you.
Mithril chainmail, sized for a tall human (from the wendol ranger in the battle in the mist. Originally claimed by Glaucon)
Masterword dwarven dagger (from same ranger, inscribed in dwarven: “H. Balderk”)
2 black pearl earrings (worth 500 gps) (from same ranger)
Melnibonean scimitar, inscribed ‘There can be only one Master Race Sauron Bane’ (from wendol crone)
Magical pearl (from crone’s ear)
Silver Braziers (from crone’s room, worth about 200 gps, and weighing about 10 pounds each)
Tapestry (description to follow)
Also, the townsfolk are evidently willing to give you anything in their power. While this obviously does not include large amounts of gold, or magical items, they quite possibly have, or could make, things of use to some of you. Please ask about these in the IC thread. See OOC thread for experience notes.