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Crown of the Kobold King RG


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Creamsteak

Explorer
Luger
Warforged Fighter 2
LN Medium construct (living construct)
Init +4 Senses Listen +5.5, Spot +5.5
Languages Common, Goblin

AC 21 (+1 Dex, +8 armor, +2 shield), Touch 11, Flat-Footed 20
hp 26 (2 HD); DR 2/adamantine
Immune poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, sickened, energy drain, non-lethal damage
Fort +6, Ref +1, Will +1, +3 save vs. fear

Speed 20 ft. (4 squares)
Melee longsword +6 melee (1d8+3/19-20) or shortbow +3 ranged (1d6/x3)
Full Attack longsword +6 melee (1d8+3/19-20) or shortbow +3 ranged (1d6/x3)
Base Atk +2; Grp +5
Special Atk slam +5 melee (1d4+3/x2)
Combat Gear Oil of repair light wounds (10)

Abilities Str 16, Dex 13, Con 16, Int 13, Wis 12, Cha 6
Feats Adamantine Body, Alertness, Improved Resiliency
Skills Listen +5.5 [5/2 ranks], Spot +5.5 [5/2 ranks], Tumble -1.5 [5/2 ranks]
Possessions masterwork longsword, large steel shield, combat gear, 65 gold coins.

Battle Hardened (Ex): A warforged fighter is crafted for battle, ready to act at a moment's notice and hardened against terror. He gains a +3 bonus on initiative checks and on saves against fear effects.
This substitution feature replaces the standard fighter's bonus feat gained at 1st level.
Bonus Warforged Feat: At 2nd level, a warforged fighter can select any warforged feat for which he meets the prerequisites as a bonus feat.
This substitution feature replaces the standard fighter's bonus feat gained at 2nd level.

Progression
3rd - Improved Damage Reduction
4th - Body as Weapon
6th - Improved Fortification, Second Slam

History
Luger is only 5 years aged, having only contributed to the last few battles on the Cyre-Darguun borders. Luger fought in a number of pitched battles and small skirmishes, but his heavy daunting frame made it hard for him to keep up with the gorilla tactics the hobgoblins employed. While he was rarely scraped, he also did very little to wear down his enemy.

After the war, Luger moved to Brelland and served as a bouncer for a number of small bars and establishments. While Luger lacked the intimidating demeanor of a more common half-orc or human grunt, he was tough enough to make the cut. Against unarmed, unskilled, and untrained fists, Luger could be counted on to take at least a dozen of them down. Of course, Luger did not have these standard weaknesses when it came to a brawl, and he injured, maimed, and mauled more than his fair share of patrons. Then, by sheer accident, he killed a poor client with his metal hands one late night.

The bar owner took it upon himself to "punish" the errant "tool." He had Luger boxed up and shipped to parts far away. Somehow, by pure luck perhaps, Luger didn't quite make his destination. Somehow he ended up here in Falcon's Hallow.
 
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OnlytheStrong

Explorer
Code:
Aidan Daniels

Str=12, +1  
Dex=12, +1 
Con=10, +0 
Int=18, +4 
Wis=8, -1
Cha=14, +2
Alignment: NG[center]Hp=14
Initiative=+1
Base Attack Bonus=1
AC=15(touch=11, flat footed=14)[/center]

[color=red]Saves:[/color]

Fortitude: 0 (0 base + 0 ability mod)
Reflex:  1 (0 base + 1 ability mod)
Will:  2 (3 base -1 ability mod)

[color=red]Skills: (only those with Ranks)[/color]

Bluff (cc)= 6 (2 ability mod+ 2 ranks + 2 misc mod)
Concentration=5/9 (0 ability mod + 5 ranks + 4misc mod when casting)
Diplomacy (cc) = 4 (2 ability mod + 2 ranks)
Gather Information (cc) = 4 (2 ability mod + 2 ranks)
Intimidate= 9 (2 ability mod + 5 ranks + 2 misc mod)
Knowledge(arcana)=9 (4 ability mod + 5 ranks)
Knowledge(history)= 9 (4 ability mod + 5 ranks)
Listen (cc) = -1 (-1 ability mod + 5 ranks)
Spellcraft= 9 (4 ability mod + 3 rank +2 misc mod)
Spot (cc) =-1 ( -1 ability mod + 0 ranks)

[color=red]Feats:[/color]

Combat Casting
Toughness
*bonus* Persuasive

[color=red]Class Features:[/color]

Armored Mage, Warmage Edge, Simple Weapon Proficiency,
Light Armor Proficiency, Light Shield Proficiency

[color=red]Equipment:[/color]

Studded Leather Armor, Buckler, Light Crossbow, Bolts (20), 
Spell Component Pouch, Belt Pouch (2), Flask of Acid (2), 
Sunrod (2), Mage Armor Potion (4), Cure Light Wounds Potion (10) 

[color=red]Attacking:[/color]

Light Crossbow: +2   Dmg: 1d8  Crit: 19-20x2  Range: 80ft

[color=red]Daily Spells:[/color]

0 level: [x]  [x]  [ ]  [ ]  [ ]  [ ]
1st level: [x] [x] [x] [ ]

Spell Save DC= 10+CHA (2) +spell lvl

[color=red]Spell List:[/color]

[color=orange]Cantrips[/color]
Acid Splash, Disrupt Undead, Light, Ray of Frost

[color=orange]1st level[/color]
Accurracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone,
Magic Missile, Lesser Orb of Acid, Lesser Orb of Cold, Lesser
Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Sound,
Shocking Grasp, True Strike


[color=red]Money[/color]

900gp-809gp=97gp left

[color=red]Carrying Capacity and Equipment Weight[/color]

Light Load: 43lbs
Med Load: 86lbs
Heavy Load: 130lbs

Weight of Equipment: 38lbs. 

[color=red]Speed:[/color]

30ft

[color=red]Languages:[/color]

Common
Goblin
Orc
Giant
Draconic


Aidan was bored with life in safety. He had fought some to protect his native land from idiotic goblins. The goblin massacre brought a fire to Aidan, he loved the adventure and the fights. He sat around for months after the battles, hoping another would be deemed worthy for the towns Warmages to be called out. No one had even seen a goblin in weeks. He couldn't take it. He left. He had heard of a place where it was wild, dangerously so. He didn't even bother with packing most of his belongings. He figured if things went well, he wouldn't need to return for them anyway. He walked from town to town, each time getting more specific directions to his goal, Falcon's Hallow. He arrived without so much as seeing any kind of creature. The sun was getting low in the sky, so he made his way to the inn. He could feel the adventure in this place.
 
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okuth0r

First Post
My Character
Ordin Blackhaft

Name: Ordin Blackhaft
Class: Samurai
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Lawfull Good

Str: 16 +3
Dex: 12 +1
Con: 16 +3
Int: 12 +1
Wis: 10 +0
Cha: 12 +1

Level: 2nd XP: 1400

BAB: +2
Grapple: +5
Speed: 20ft
Init: +5

ACP: 6
HP: 21
Damage Reduction: None
Spell Resistance: 0
Armor Class: 16 (+0 Dex, +5 Chainmail, +1 Dex) Touch: 11 Flat-Footed:15

Attack +6 Katanna D10+3 (+4 2 handed) 19-20 x2 Or
Attack +4 Katanna d10+3 and
Attack +4 Wakizashi d6+1

Fort: +6 (+3 Con, +3 Base, +0 Other)
Ref: +1 (+1 Dex, +0 Base, +0 Other)
Will: +0 (+0 Wis, +0 Base, +0 Other)

Racial traits:
Stability (+4vs. Bull rush)
Hardy (+2 vs. Poision, Spells and Spell like effects)
Hatred (+1 to hit orcs and goblinoids)
Giant Bane (+4 to AC vs Giants)
+2 Appraise (metal and stone items)
+2 Craft (metal and stone items)
Darkvision 60"

Languages: Common, Dwarven, Orc
Class Features: Diasho proficiency, Two swords as One

Skill Points: 12 - [(2+1 (Int)) x 4]
Max Ranks: 5
Skill Penalty (-5 swim, hide, etc)
Skills:
Appraise +1 (0 Ranks, +1 Int)
Craft (Armoursmithing) +4 (3 Ranks+1 Int)
Craft (Weaponsmithing) +4 (3 Ranks +1 Int)
Diplomacy +6 (+3 Ranks, +1 Cha, +2 Feat)
Knowledge (History) +2 (1 Rank +1 Int)
Knowledge (Nobility and Royalty) +2 (1 Rank +1 Int)
Ride +2 (1 Rank, +1 Dex)
Sense Motive +5 (3 Ranks, +0 Wis, +2 Feat)

Listen +0 (0 Ranks, +0 Wis)
Spot +0 (0 Ranks, +0 Wis)

Feats:
Improved Initiative
Bonus: Negotiator (+2 to Diplomacy and Sense Motive, would rather a crafty one...)
Exotic Weapon Proficiency (bastard sword (katanna))-Diasho Proficiency
Two Weapon Fighting - Two swords as One

Equipment Worn/Sheathed [Weight]:
Explorers’s Outfit (free) [0]
Katanna (Masterwork Bastard Sword)
Wakizashi (Masterwork Short Sword)
Chainmail [40]
Daggers (2, one waist, one boot) [2, 1 each]

Equipment (in Backpack) [Weight]:10
Potion of Cure Light Wounds
Blanket, Winter
Flint and Steel
Soap
Waterskin

Total- 25
Money:
C- 0
S- 0
G- 90
P- 0

Tactics
Ordin will protect those weaker, keep to the front of combat, making smart choices when charging and fighting (not getting flanked). He will fight with Katanna in two hands unless we are outnumbered or the enemy is easily hit, then fight with both.
 
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Voda Vosa

First Post
Code:
 Name: Dimlez Temren
Class: Wu Jen
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral evil
Deity: 

Str: 10 +0  (XXp.)     Level: 2         XP: 1250
Dex: 14 +2 (XXp.)     BAB: +1         HP: 6+5= 11 (1d4+2)
Con: 14 +2 (XXp.)     Grapple: 0     Dmg Red: 
Int: 18 +4 (XXp.)     Speed: 30'      Spell Res: 
Wis: 10 +0 (XXp.)     Init: +2        Spell Save: +X
Cha: 08 -1 (XXp.)     ACP: 0          Spell Fail: 0%

                Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +0    +0    +2    +0    +0    +0    16
Touch: 12              Flatfooted: 12

                           Base   Mod  Misc  Total
Fort:                      0     +2          +2
Ref:                       0     +2          +2
Will:                      3     +0          +3

Weapon                Attack   Damage     Critical
Crosbow heavy         +3     1d10      19-20x2   Range= 120 ft
Quarterstaff              +1     1d6/1d6     20x2

Languages: Common, Infernal, Giant, draconic, Elven
Class: Watchful sprirt, Bonus feat (Energy substitution -cold-) 	
Feats: Mage hand, Sudden Widen

Skill Points: 28+7       Max Ranks: 5/2
Skills                       Ranks  Mod  Misc  Total
Spellcraft                       5    +4  +2     +10
Profession(alchemist)      5    +0          +2
Knowledge(arcana)         5    +4          +9
Concentration                5    +2          +6
Craft (alchemy)              5    +4          +7
Tumble                         2     +2          +4
Listen                           2     +0          +2
Spot                             1     +0         +1

Equipment:               Cost  Weight
quarterstaff             
heavy crosbow            50gp
clothings                    
Wand of Magic missles 750 gp
Scroll of Hail of stone 25 gp
Scroll of Endure elements 25 gp
Scroll of Animate water 25 gp

        Money: ?

                       Lgt   Med   Hvy  Lift  Push 500
Max Weight:           1-33  34-66 67-100 100

Spell DC: 4 (int) + Spell Level

Spells per day
Level 0
Ray of frost*3
Light

Level 1
Elemental Burst
Shield
Cobras breath

Spells known
Level 0= all
Level1= Hail of stone. Elemental Burst, Magic missile, Endure elements, Firey eyes, Cobras breath, Animate water, Shield, True strike.  
               
Spell like abilities (once per day): Mage hand, Open/lock, Tenesser floating disk.

Taboo: Use only blue and cold colors. Can`t use any red orange or yellow. Tends to dislike the people that use that colors. 

Age: 34
Height: 1.8 meters
Weight: 60 kg
Eyes: blue
Hair: black
Skin: withe
History
In the far mountains, lived a community of humans, who isolated themselves from the world. They studied the ways of the elements. But not the "common" elements, wood and metal appear in his lists. Through meditation and hours of study, these mens and womans learned ancient magic, that was transmitted through generations. Those enlighten peoples wield powerful magic, able to twist and morph the elements at their will.
Among them, lived Dimlez, a red haired man, with cruel eyes. As son of one of the most elder man in the community, his was not casted away because of his evilness. Dimlez mastered the use of the ice, cold spells as his heart is. At the beginning, his actions drive the attention of his masters, because the young man enjoy freezing his peers drinks and even their hair.
Time passed and Dimliz actions grew crueler and with dire consequence, up to the point when he killed an elders grandson with his cold and evil magic. He excused himself, saying someone in a dream told him to kill the boy. Of course nobody believed him, not even his father. He was imprisoned, until the elders decided what to do with the assassin.
The elders would not tolerate Dimliz among them any more, so that morning, he was casted away. He was magically blindfolded, and then, let alone away from the mountains. By the time he recovered his view, he was alone, in the middle of a vast plane, covered with yellow grasses.

Appearance: Dimzel eyes are cold like the icy mountains he came from. His heart, as cold as his eyes, make himself a dread enemy, and a not very talkative person. He has black hair, and a skinny body with long fingers. He dresses blues and withes.
 

Corpseflower

First Post
Code:
[B]Name:[/B] Turndar d'Kundarak
[B]Class:[/B] Rogue 2	[b]Starting Level[/b]: 2
[B]Race:[/B] Dwarf
[B]Region of Origin:[/b] Mror
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Action Points:[/B] 5
[B]Deity:[/B] The Sovereign Host

[B]Str:[/B] 14 +2 (6p.) 	[B]Level:[/B] 2	[B]XP[/B]: 1250
[B]Dex:[/B] 14 +2 (6p.) 	[B]BAB:[/B] +1		[B]HP:[/B] XX (2d6+4)
[B]Con:[/B] 14 +2 (4p.) 	[B]Grapple:[/B] +3	[B]Craft Points:[/B] XXXX
[B]Int:[/B] 16 +3 (10p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b]
[B]Wis:[/B] 14 +2 (6p.) 	[B]Init:[/B] +2 	[B]Spell Save:[/B] XX
[B]Cha:[/B]  6 -2 (0p.) 	[B]ACP:[/B] -2		[B]Spell Fail:[/B] X%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+0	+2	+0	+0	+0	16
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 14

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+2	+0	+2	--
[B]Ref:[/B]	+5	+3	+2	+0
[B]Will:[/B]	+2	+0	+0	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Morningstar		+3	1d8+2	19-20/x2	------
Blades			+1	1d4+2	19-20/x2	------
Lgt Crossbow		+3	1d8	19-20/x2	80 ft
XXXXXXXX		+X	XdX+X	XX-XX/xX	XXX ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Dwarf, Gnome, Orc, Terran

[B]Abilities:[/B] Darkvision 60 ft., Stonecunning, Weapon Familiarity, Stability, +2 racial bonus
against poison, spells and spell-like abilities, +1 racial bonus on attack rolls vs. orcs and
goblinoids, +4 dodge bonus to AC against giants, +2 racial bonus on Appraise & Craft checks
related to stone or metal, Sneak Attack +1d6, Trapfinding, Evasion

[B]Feats: [/B] Least Dragonmark (Warding), Nimble Fingers

[B]Dragonmark Abilities:[/B] Alarm 1/day

[B]Skill Points:[/B] 55	[B]Max Ranks:[/B] 5/2.5
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Search			10	5	+3	+2
Open Locks		10	5	+3	+2 (+2 with tools)
Disable Device		10	5	+3	+2 (+2 with tools)
Appraise		 8	5	+3	-- (+2 stone or metal)
Climb			 7	5	+2	--
Sleight of Hand	 	 7	5	+2	--
Tumble			 9	5	+2	+2
Jump			 9	5	+2	+2
Balance			 8	4	+2	+2
Craft (locks)		 7	4	+3	-- (+2 stone or metal, +2 tools)
Arch & Eng		 4	1	+3	--
[B]Notes:[/B]

[B]Worn Eq:		Cost	Weight[/B]
Photo ID Papers 	 5gp	 -lb
Travel Papers		 2sp	 -lb
Chain Shirt		100gp	25lb
Boot Blades (2)		 8gp	 1lb
Sleeve Blades (2)	 8gp	 2lb
Signet Ring		 5gp	 -lb
Explorer's Outfit	 -gp	 -lb (1st oufit free)
-Inside Pockets (2)	 2gp	--lb
-Hollow Boot Heel	20gp	--lb
Morningstar		 8gp	 6lb
Light Crossbow		35gp	 4lb
-20 Bolts		 2gp	 2lb

Backpack		 2gp	 2lb
-Hidden Flap		 1gp	 -lb
-Flint & Steel		 1gp	 -lb
-Hooded Lantern		 7gp	 2lb
-Oil (4 pints)		 4sp	 4lb
-Trail Rations (4)	 2gp	 4lb
-Silk Rope (50ft)	10gp	 5lb
-Waterskin		 1gp	 4lb
-Acid Flasks (4)	40gp	 4lb
-Tanglefoot Bag		50gp	 4lb

[b]Locksmith Kit[/b]
MW Thieves' Tools	100gp	 2lb
Steel Drill		10gp	 1lb
Listening Cone		 8sp	 1lb
Twine			 1sp	--lb
Magnet			20gp	 2lb
Lockslick Cab		180gp	.5lb
MW Locksmith Tools	50gp	 5lb
Fishhooks (2)     	   2sp     -lb
Hammer			 5sp	 2lb

Magebred Mule		16gp	 -lb
-Bit & Bridle		 2gp	 1lb
-Pack Saddle		 5gp	15lb
-Saddlebags		 4gp	 8lb
-Tent			10gp	20lb
-Bedroll		 1sp	 5lb
-Winter Blanket		 5sp	 3lb
-Manacles (2)		15gp	 4lb
-MW Manacles		50gp	 2lb

[B]Total Weight:[/B]XXXlb	[B]Money:[/B] 125gp 4sp Xcp

[B]			Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	58	116	175	350	875

[B]Age:[/B] 48
[B]Height:[/B] 4'5"
[B]Weight:[/B] 155 lb.
[B]Eyes:[/B] Dark brown
[B]Hair:[/B] Dark brown
[B]Skin:[/B] Tanned

Appearance: Turndar keeps his fingers clean. He is a nondescript dwarf and he prefers that
it remain that way. He generally wears a dark red sweater over a white button-up shirt and tan
slacks when he is around town or doing business. For adventuring fits he has an old chain shirt,
heavy many-pocketed trousers, his trusty boots and a well-used leather rucksack. He wears his
House ring on a small steel chain around his neck.

Personality: Turndar prefers to be known as Turn. He is a bit less than sociable,
although he'll be the last one to admit it. He prefers a "direct" approach to most things,
although to a dwarf whose mind works like the mechanism of a tumbler lock direct can be anything
but. He is reserved but not one to be walked over when he wants to get his say in, saying what
he thinks when he thinks it needs to be said. He prefers to be nondescript, unassuming, and
anything to keep him out of the spotlight. Cautious, enterprising, independent.

Background: Why would the son of a prominent dwarven house be sent to a ramshackle town
in the Reaches? He wasn't. Turn left the Mror Hold looking for money and power and
somehow ended up on the skirts of civilization with adventure in his pockets and not much else.
Not exceptionally sociable, he has been left behind after one too many run-ins with the leader
of this or that adventuring party with less-than-economic inclinations. He now runs a small
locksmith and trap trouble-shooting business.

Tactics: Turndar prefers to avoid combat on equal footing. He prefers to use terrain and
his surroundings to the best of his advantage; whether that means using cover, concealment, height,
broken terrain, or other means he'll use it. Additionally, he is known to use objects to hinder
his opponents (such as knocking over bookcases, strewing caltrops, rolling barrels), if he can put
his opponents off balance, all the better. In social situations he will always try to get a better
deal if he can, rarely accepting a first offer.
 

WarShrike

First Post
[SBLOCK=Azog]

Azog was a mercenary during the war. A mercenary without loyalties. He didn't care which side he faught on, so long as he was being well paid. He gained notoriety on the battlefield for both his ability to slaughter his enemies, as well as his greed, which caused him to loot his fallen foes in the midst of combat. Ever alert and on his guard, he trusted no one save his constant companion, a grizzled wolf he called Fang. After all, if his loyalty to others was so thin, why should he consider others loyal towards him? Opportunistic as he was, he considered the world around him as such. This war was fought as much for wealth and power as anything else. Obviously he wanted his fair share. As his thin loyalties became known to the enemy, he would recieve better offers from them, so he switched sides. After a few battles, his former employers would outbit his new ones, and he'd switch again. People whos livelyhoods depend on honor and loyalty dont seem to trust him much, but this doesnt bother him. Honor and loyalty neither weigh much in the belt pouch, nor do they feed, cloth, and shelter you during the long winters.

Name: Azog
Class: Druid 1 / Cleric 1
Race: Half-Orc
Alignment: CN
Diety: Sovereign Host
Domains: Time, War
Languages: Orc, Common, Elven.
Medium Sized
Racial: +2 STR, -2 INT, -2 CHA.
Experience Points: 1850
Action Points: 6

HPs: 16
Init +6, Listen +4, Spot +8
Move: 30'
BAB: +0
AC 17, Touch 12, Flat Footed 15.
Attacks (Melee): Longsword 1 attack, +5 To Hit, 1d8+3 Damage, 19+ x2.
Attacks (Ranged): Light Crossbow 1 attack, +2 To Hit, 1d8 Damage, 19+ x2. Reload time = Move action.
Darkvision 60'

Stats:
STR: 16 (6pts, +2 Racial)
DEX: 14 (6pts)
CON: 14 (6pts)
INT: 12 (6pts, -2 Racial)
WIS: 14 (6pts)
CHA: 8 (2pts, -2 Racial)

Saves:
Fort +6
Refl +2
Will +6

Feats:
DRUID
Animal Companion
Nature Sense
Spontanious Casting -- Summon
Wild Empathy
CLERIC
Turn Undead, Spontanious Casting -- Cure
DOMAIN
Improved Initiative (+4 Init)
Weapon Proficiency -- Longsword
Weapon Focus -- Longsword
LEVEL 1
FREE: Alertness (+2 Listen/Spot)
Augment Healing

Skills:
Concentration:...........7 (5 Ranks, +2 Con)
Handle Animal:...........3 (4 Ranks, -1 Cha)
Heal:........................6 (4 Ranks, +2 Wis)
Spot:.......................8.5 (4.5 Ranks, +2 Wis, +2 Feat)
Survival:...................8.5 (4.5 Ranks, +2 Wis, +2 Feat)

Spells: Druid -- Level 0: 3, Level 1: 2
Spells: Cleric -- Level 0: 3, Level 1: 2+1

Druid Lvl 0 (DC=12): Cure Minor Wounds, Cure Minor Wounds, Detect Magic.
Druid Lvl 1 (DC=13): Cure Light Wounds, Entangle.
Cleric Lvl 0 (DC-12): Cure Minor Wounds, Cure Minor Wounds, Detect Magic.
Cleric Lvl 1 (DC=13): Cure Light Wounds, Cure Light Wounds, DOMAIN: True Strike.

Masterwork Studded Leather (AC +3, Max Dex +5, Penalty -0, Weight 20 lbs)
Masterwork Heavy Darkwood Shield (AC +2, Penalty -0, Weight 5 lbs)
Masterwork Longsword (Slashing, +1 To Hit, Damage 1d8, Crit 19+ x2, Weight 4 lbs)
Light Crossbow (Piercing, Range 80', Damage 1d8, Crit 19+ x2, weight 4 lbs)
20 Crosbow Bolts (Weight 10/lb = 2 lbs)
Backpack -- 2 lbs
Bedroll -- 5 lbs
Flint and Steel
Waterskin -- 4 lbs
Whetstone -- 1 lb
50 ft Silk Rope -- 5 lbs
Soap -- 2 lbs
Potion Cure Light Wounds (1d8+1)
Potion Cure Light Wounds (1d8+1)
8s 8c left over.

Total Weight of Gear: 54 lbs
Carrying Capacity:
Light -- 0 to 100 lbs
Medium -- 101 to 200 lbs
Heavy -- 201 to 300 lbs

Fang (Wolf Animal Companion)
HPs:12
Init: +2
Move: 50'
AC 14, Touch 12, Flat Footed 12.
Attack/Full Attack: 1 Bite +3 Melee, 1d6+1 Damage
Saves: Fort +5, Refl +5, Will +1.
Tricks (7): Attack, Defend, Down, Flank, Heel, Track, Trip.
[/SBLOCK]

[SBLOCK=Loot n stuff]
50' Silk Rope 5lbs
Lockpicks
*Blue Vial
Coin Purse containing various coins totaling 42 gp value
*Silver Light-Hammer 2lbs



* = Items that need to be examined more thoroughly, possibly with Detect Magic.
[/SBLOCK]

[SBLOCK=Personal Stuff, Don't Open. This Means You.]
3 black 'stones' from the 3 cloakers
[/SBLOCK]
 
Last edited:

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