Larian--Transmuter 5--HP: 25--AC:18 (tch 18, ff 14)--f+2, r+5, w+4
Larian winces in sympathy as the aasimar takes two big hits, but trusts to her ability to heal herself if necessary. He then smiles thinly as Warren steps in to attack the dazed bladebearer. Now that's teamwork, Warren. Keep it up and let's finish him quickly. I like the look of this one not at all.
Despite his stated dislike of the hobgoblin, Larian knows he has to help keep the cleric from getting attacked from both sides. He draws one arrow after another from his quiver and fires at her attackers.
If the hellhound is still up, 5' step to K24 for a better angle and then shoot at it. If it's down, or if his first arrow drops it, he'll shift his aim to the hobgoblin cleric. 2 attacks at +8 (+6 normal, +1 pbs, +1 haste) for 1d8+1 damage.
[sblock=spells]spells left
0-read magic, detect magic, detect magic
1-feather fall, true strike, magic weapon
2-see invisibility, hypnotic pattern, scorching ray, bull's strength
3-dispell magic, fireball
spells active
Mage Armor --whatever's left of 10 hours since we started travelling
Haste--7/10 rounds left
Rod of Extend 1/3 uses left [/sblock]
Larian winces in sympathy as the aasimar takes two big hits, but trusts to her ability to heal herself if necessary. He then smiles thinly as Warren steps in to attack the dazed bladebearer. Now that's teamwork, Warren. Keep it up and let's finish him quickly. I like the look of this one not at all.
Despite his stated dislike of the hobgoblin, Larian knows he has to help keep the cleric from getting attacked from both sides. He draws one arrow after another from his quiver and fires at her attackers.
If the hellhound is still up, 5' step to K24 for a better angle and then shoot at it. If it's down, or if his first arrow drops it, he'll shift his aim to the hobgoblin cleric. 2 attacks at +8 (+6 normal, +1 pbs, +1 haste) for 1d8+1 damage.
[sblock=spells]spells left
0-read magic, detect magic, detect magic
1-feather fall, true strike, magic weapon
2-see invisibility, hypnotic pattern, scorching ray, bull's strength
3-dispell magic, fireball
spells active
Mage Armor --whatever's left of 10 hours since we started travelling
Haste--7/10 rounds left
Rod of Extend 1/3 uses left [/sblock]