Creamsteak
Explorer
Chapter I: Posts 2-738
Two different adventuring groups meet in combat, assaulted by a band of vicious hobgoblins. The adventures handily win the day, but both groups realize that their chances would have been very slim if they had not happened upon each other at just the right time. Each group has a different reason for passing by Drellin's Ferry, the local river town. One group is on their way to explore the ruins of Vraath Keep, while the other group was to deliver a message to Town Speaker Norro Wiston. Both groups determine that their goals are fairly similar means to an end.
The adventuring party, now stocked with a full assortment of heroes, travels through the treacherous Witchwood in search of long-lost treasure and waiting hobgoblin ambushes. They meet the friendly woodsman Jorr, who offers them aid as a tracker and guide. After dealing with the creatures of the Witchwood, they arrive at Vraath Keep - an old stone castle turned into a Hobgoblin staging area.
At Vraath Keep, two battles take place. In the first, the heroes ambush and defeat Wyrmlord Koth, a powerful bugbear sorcerer. The group discovers a wealth of information on the incomming threat of the hobgoblin armies. In the second battle of Vraath, the group is ambushed by the spirits of the damned commander Amery Vraath and his giant foes. The battle mocks the original conflict that ended in the giants and Vraath's death. At the end of the battle, Gurguannin and Scarlet are dead. The spirit of Amery permits the party to explore his final tomb below the castle, where they find various items including Amery's longbow.
The party travels north, based on the information from Koth. When they arrive at the Skull Gorge Bridge, a massive battle breaks out. A dragon and various hobgoblins guard the place, and they inflict severe damage on much of the party. The group of adventerurs is wiley and prepared, and they manage to defeat the guards -though the dragon narrowly escapes death. During the battle a prisoner by the name of Pender breaks free from the hobgoblins and joins the adventuring party. He becomes a valuable asset to the group.
The heroes learn of the full extent of the hobgoblin invasion -numbering in the thousands. After the Battle of Skull Gorge, the group sabotages the bridge in order to slow the enemy army. Once all is said and done, they return to Drellin's Ferry to give a fair warning.
After a meeting of the town coucil, the decision is made to flee from the approaching army. The entire city spends the next three days evacuating the township. Even as the populace begins the trek to the walled city of Brindol, there are still things to be done. The enemy is everywhere, and there seems to be no limit to their numbers.
Chapter 2: Posts 739-1052
The adventurers set of to the fallen City of Rhest, sleeping at the bottom of the Blackfens. After seeing the evacuation first-hand from the tail end, the group makes their way north. When they encounter a small palisade along the road, guarded by ogres and hobgoblins, they make short work of them and find notes detailing the presence of the Wyrmlord in lake Rhestilor. Only a short while into the swamp later, they are assaulted by fearsome greenspawn razorfiends which prove a formidable opponent. With the help of newly arrived friends, the Tiri Kitor elves, they dispatch the creatures and visit the elves home of Starsong Hill.
The elves provide a brief reprieve before the group assaults the servants of the Red Hand of Doom in fallen Rhestilor. Their choice of attack was amphibious, traveling through the water to avoid detection. Their surprise seems to work at first, but a ringing bell and various signs of danger signal the wyrmlord to early action. The group ends up facing not only the wyrmlord, but a few of his scouts, the warlock, and the dragon all at the same time.
The fighting is neck and neck at first, but the adventurer's turn things on their side when the wyrmlord is dispatched and things turn against the enemy. The second wyrmlord is slain, and the group begins working to unravel the riddle of the what the Red Hand Horde has done. Two things come to light: the greenspawn hatchery in the swamp, and the pendant of some horrible lich known as the Ghostlord. The group decides to make way to Brindol to regroup and discern their next target.
Upon reaching Brindol, supplies are restored, information gathered, and equipment purchased. They make way to the Thornwaste to see whatever horror lurks therein...
Chapter 3: Current Leg
Two different adventuring groups meet in combat, assaulted by a band of vicious hobgoblins. The adventures handily win the day, but both groups realize that their chances would have been very slim if they had not happened upon each other at just the right time. Each group has a different reason for passing by Drellin's Ferry, the local river town. One group is on their way to explore the ruins of Vraath Keep, while the other group was to deliver a message to Town Speaker Norro Wiston. Both groups determine that their goals are fairly similar means to an end.
The adventuring party, now stocked with a full assortment of heroes, travels through the treacherous Witchwood in search of long-lost treasure and waiting hobgoblin ambushes. They meet the friendly woodsman Jorr, who offers them aid as a tracker and guide. After dealing with the creatures of the Witchwood, they arrive at Vraath Keep - an old stone castle turned into a Hobgoblin staging area.
At Vraath Keep, two battles take place. In the first, the heroes ambush and defeat Wyrmlord Koth, a powerful bugbear sorcerer. The group discovers a wealth of information on the incomming threat of the hobgoblin armies. In the second battle of Vraath, the group is ambushed by the spirits of the damned commander Amery Vraath and his giant foes. The battle mocks the original conflict that ended in the giants and Vraath's death. At the end of the battle, Gurguannin and Scarlet are dead. The spirit of Amery permits the party to explore his final tomb below the castle, where they find various items including Amery's longbow.
The party travels north, based on the information from Koth. When they arrive at the Skull Gorge Bridge, a massive battle breaks out. A dragon and various hobgoblins guard the place, and they inflict severe damage on much of the party. The group of adventerurs is wiley and prepared, and they manage to defeat the guards -though the dragon narrowly escapes death. During the battle a prisoner by the name of Pender breaks free from the hobgoblins and joins the adventuring party. He becomes a valuable asset to the group.
The heroes learn of the full extent of the hobgoblin invasion -numbering in the thousands. After the Battle of Skull Gorge, the group sabotages the bridge in order to slow the enemy army. Once all is said and done, they return to Drellin's Ferry to give a fair warning.
After a meeting of the town coucil, the decision is made to flee from the approaching army. The entire city spends the next three days evacuating the township. Even as the populace begins the trek to the walled city of Brindol, there are still things to be done. The enemy is everywhere, and there seems to be no limit to their numbers.
Chapter 2: Posts 739-1052
The adventurers set of to the fallen City of Rhest, sleeping at the bottom of the Blackfens. After seeing the evacuation first-hand from the tail end, the group makes their way north. When they encounter a small palisade along the road, guarded by ogres and hobgoblins, they make short work of them and find notes detailing the presence of the Wyrmlord in lake Rhestilor. Only a short while into the swamp later, they are assaulted by fearsome greenspawn razorfiends which prove a formidable opponent. With the help of newly arrived friends, the Tiri Kitor elves, they dispatch the creatures and visit the elves home of Starsong Hill.
The elves provide a brief reprieve before the group assaults the servants of the Red Hand of Doom in fallen Rhestilor. Their choice of attack was amphibious, traveling through the water to avoid detection. Their surprise seems to work at first, but a ringing bell and various signs of danger signal the wyrmlord to early action. The group ends up facing not only the wyrmlord, but a few of his scouts, the warlock, and the dragon all at the same time.
The fighting is neck and neck at first, but the adventurer's turn things on their side when the wyrmlord is dispatched and things turn against the enemy. The second wyrmlord is slain, and the group begins working to unravel the riddle of the what the Red Hand Horde has done. Two things come to light: the greenspawn hatchery in the swamp, and the pendant of some horrible lich known as the Ghostlord. The group decides to make way to Brindol to regroup and discern their next target.
Upon reaching Brindol, supplies are restored, information gathered, and equipment purchased. They make way to the Thornwaste to see whatever horror lurks therein...
Chapter 3: Current Leg
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