I understood what you meant (and I didn't feel insulted in the least).
You are so convinced about your conclusion that these feats are overpowered, that you assume that anyone not agreeing with you simply haven't played the game as much as you have. You believe that anyone disagreeing with you are doing so because of a lack of information and experience and that we mere novices will certainly see the light when we finally reach your level of mastery.
I certainly haven't played as much as you, I am sure, but I am not at all convinced I will find these feats overpowered when I become a D&D 5e Expert.
I believe not enough people have played to high enough level with the feats to see the problem. If after another year or so and a bunch more campaigns, people still find both feats to be ok, then so be it. I believe there is currently insufficient experience with the feats to provide a sizeable enough body of data based on experience to influence the community.
Right now there are groups that have near zero experience with the feats. I know how it was with our group when we started. We didn't know all the ways to gain advantage. We didn't know which feats were best. We sort of saw things on paper, but weren't sure how they would work in game. The -5 penalty seemed like a big deal at low level and would always be a big deal. We didn't know about Bounded Accuracy. We tossed some characters together and ran them up. I imagine many groups are doing what we are doing. I'm not sure how many have reached 16th level in one campaign, 5th in another, and 7th in another. We're not the fastest leveling group, but probably faster than average given the surveys.
That's three different groups for a fairly fast leveling group of players. We've tried Sharpshooter pretty heavy because it is an obvious power feat. GWF only once due to the players not liking the mobility problem with melees.
Maybe you won't find them to causing problems in your campaigns. I do not know. I'd sure like see you use them quite a bit and then let me know what your experience is like both as a DM and a player before making a final decision. Maybe play a TWF with a Sharpshooter or GWF and track the damage. Run some encounters against players with the feats in an optimal group, see how it affects the encounters.
I want more people to test these things. See how they feel. I'm adding my experience to the discussion to give other DMs and players a head's up on some of the issues. I'm hoping others in the community see the issues as well because they are present. Whether or not they judge them as "overpowered" or problematic, I don't know. That is personal preference. I know they lead to at least the following indisputable issues:
1. They make GWF and Archery far better than TWF or single-weapon use.
2. They spike damage a huge amount on single targets for a group that focuses on maximizing their effect even using minimal resources like bless.
If these issues are not a problem in your campaigns or your play-style, you're probably won't mind them.
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