*In Progress just copied another sheet for me to edit as I work.
[SBLOCK]
Name: Damon Everwood
Sex: Male
Race: Human
Class/Level: Wizard/1
Alignment: Lawful Good
Size: Medium
Type (Subtype): Humanoid (human)
Init: +2
Senses: Normal
Passive Perception: 15
Speed: 30'
DEFENSE
AC: 12 (+2 dex)
HP: 11 (1d6 +3 con +2 Tough)
Saves: Intelligence, Wisdom
Special Defenses:
OFFENSE
Speed: 30ft
Melee: Quarterstaff +4 Attack, 1d6+2 Bludgeoning
Ranged: (Light Crossbow, ammunition)+4 Attack, 1d6+2 Piercing (Dagger)+4 Attack, 1d4+2 Piercing
Special Attacks:
Spells: Attack +5 (Saving Throw DC: 13)
Cantrips Known: XX, XX, XX
Spell Slots: (1st) 2
Spells Known: x (1st), x (1st), x (1st), x (1st), x (1st), x (1st)
STATISTICS
Str 8 (-1), Dex 14 (+2), Con 16 (+3) +1 racial, Int 16 (+3) +1 racial, Wis 10 (+0), Cha 8 (-1)
Saves:
Str: -1
Dex: +2
Con: +3
Int: +5
Wis: +2
Cha: -1
Background: Hermit
Life of Seclusion: I retreated from society after a life-altering event.
Feature: Discovery - The reason for my "return" to real society is I have uncovered a long forgotten fact that now may become truly damaging to the world.
Traits: I am utterly serene, even in the face of disaster.
Ideal: Emotions must not cloud our sense of what is right and true, or our logical thinking.
Bond: Should my discovery come to light, it could bring ruin to the world.
Flaw: I like keeping secrets and won't share them with anyone.
Skills (Proficient in bold) 2 Wizard, 1 Human, 2 background
Mod Attribute Name of Skill
+2 (dex) Acrobatics
+0 (wis) Animal Handling
+5 (int) Arcana
-1 (str) Athletics
+0 (cha) Deception
+5 (int) History
+0 (wis) Insight
+0 (cha) Intimidation
+3 (int) Investigation
+2 (wis) Medicine
+3 (int) Nature
+0 (wis) Perception
+0 (cha) Performance
+0 (cha) Persuasion
+5 (int) Religion
+2 (dex) Sleight of Hand
+2 (dex) Stealth
+0 (wis) Survival
Languages: Common, Draconic, Infernal, Abyssmal
Racial Abilities:
Feats: Tough
Background Abilities: Hermit
Skill Proficiencies: Herbalism kit, Medicine Kit
Tool Proficiencies:
Equipment: A set of traveler's clothe
Feature:
CLASS FEATURES
Spellcasting: Intelligence DC 13, +5 attack
- Arcane Recovery
-Ritual Casting
-Spellcasting Focus
Proficient:
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Combat Gear:
Dagger x2
Light Crossbow w/ 20 bolts
Quarterstaff
Other Gear:
Spellbook
Spell Focus (Orb)
Traveler's clothes
Belt pouch
50' hempen rope
component pouch
backpack
bedroll
mess kit
tinderbox
Winter Blanket
Scroll cse
10 torches
10 days of rations
waterskin
*potion of healing 2d4+2
Money: 25 gp, 5 sp
Weight Carried: xx lbs
Carrying Capacity: 120 lbs
Push/Drag/Lift: 240 lbs
Physical Appearance:
Tall and lanky. Damon is quite skinny and stands at 6'-0". He tends to slouch and has unkempt black hair but is always clean shaven with no facial hair. He wears the robes of his order and typically walks with his quarterstaff. He does not seem to pay attention to his surroundings often lost in thoughts. He always appears calm and serene and is not one to appear surprised even though he seems to not be paying full enough attention.
Backstory:
Damon has a secret and it might just be earth shattering. If that wasn't enough, he has visions. Dark tidings of a future he hopes may not come to pass. While studying as an apprentice he made a discovery that went in line with his visions showing that, clearly, he was not deranged and this possible future may come to pass. He now must do as any hero does, he must seek out a way to save the world at any cost. Knowing few would understand his secrets or his visions, Damon trusts no-one and seeks ways to further his goals. It must be him who helps bring a brighter future to pass. No fool, he welcomes the aid of others as no 1 man can truly accomplish something but he trusts you only as far as he can throw you (and that isn't very far). He's realizing that locked in a tower, studying books while quite delightful to him, that a life of seclusion just wasn't in the cards for him. To save the world he must become the mightiest of archmages, but he also must find that place of his visions where darkness and light clash and he is dab smack in the middle!
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