Gundark
Explorer
Well, confirmation that they are moving away from the power system across the board and that the Fighter is going back to just doing normal attacks... Ugh, I don't like the idea of "the Fighter you give a new player." They better start talking about that module that makes Fighters interesting again before long.
I interpreted what they said as meaning they want to get the basic fighter done right (they did say in the seminars that the fighter was tricky to design) and then make sure they add the complexity on top of that.
They did say
we fully intend to introduce combat maneuvers as optional elements (think martial exploits)
I think the "easy" fighter for beginners/people who don't want lots of crunch will be present, I also think we'll see a complex tactical fighter.
Remember we are in the Alpha stage of design. If it's GenCon and they are still have blogs like this then sure I would think your concerns would have more merit.