buzz said:High level opponents dish out enormous sums of damage, too... so it kind of balances out.
It still changes the feel of the game. He didn't say the game became imbalanced because of this change, just different.
Hussar said:However, as far as an adventure goes, my destination is almost always determined by the DM who will also determine how many random events will occur from A to B (Always only ONE!). All teleport or Plane Shift really does is knock out some random encounters.
In some campaigns I run: The players choose the destination. The journey is the adventure. The destination is just a nexus between adventures. If the PCs had teleportation, the Lord of the Rings campaign I ran would have been significantly different & shorter.